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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+// Yujin Ozora
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+namespace DCGO.CardEffects.P
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+{
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+ public class P_234 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region On Play
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+
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Reveal 4, add 1, bot deck rest", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ => "[On Play] Reveal the top 4 cards of your deck. Add 1 [System], [Navi], [Tool] or [Leviathan] trait card among them to the hand. Return the rest to the bottom of the deck.";
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.EqualsTraits("System")
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+ || cardSource.EqualsTraits("Navi")
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+ || cardSource.EqualsTraits("Tool")
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+ || cardSource.EqualsTraits("Leviathan");
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
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+ revealCount: 4,
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+ simplifiedSelectCardConditions:
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+ new SimplifiedSelectCardConditionClass[]
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+ {
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+ new SimplifiedSelectCardConditionClass(
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+ canTargetCondition:CanSelectCardCondition,
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+ message: "Select 1 card with the [System], [Navi], [Tool] or [Leviathan] trait.",
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+ mode: SelectCardEffect.Mode.AddHand,
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+ maxCount: 1,
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+ selectCardCoroutine: null)
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+ },
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+ remainingCardsPlace: RemainingCardsPlace.DeckBottom,
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+ activateClass: activateClass
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+ ));
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Your Turn - Link card trashed
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+ if (timing == EffectTiming.OnLinkCardDiscarded)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("By suspending, you may link from hand for -2 cost", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ => "[Your Turn] When effect trash any of your Digimon's link cards, by suspending this Tamer, you may link 1 [System], [Navi], [Tool] or [Leviathan] trait card from your hand to 1 of your Digimon with the cost reduced by 2.";
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.IsOwnerTurn(card)
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+ && CardEffectCommons.CanTriggerOnTrashLinkedCard(
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+ hashtable,
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+ perm => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(perm, card),
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+ cardEffect => cardEffect != null,
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+ source => source != null);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.CanActivateSuspendCostEffect(card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return (cardSource.EqualsTraits("System")
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+ || cardSource.EqualsTraits("Navi")
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+ || cardSource.EqualsTraits("Tool")
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+ || cardSource.EqualsTraits("Leviathan"))
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+ && cardSource.CanLink(false)
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+ && card.Owner.MaxMemoryCost >= cardSource.linkCondition.cost - 2;
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent, CardSource cardSource)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
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+ && cardSource.CanLinkToTargetPermanent(permanent, false);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
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+
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+ if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
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+ {
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 card to link.", "The opponent is selecting 1 card to link.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, permanent => CanSelectPermanentCondition(permanent, cardSource)))
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+ {
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: permanent => CanSelectPermanentCondition(permanent, cardSource),
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to link to", "Your opponent is choosing 1 digimon to link to");
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-Math.Max(0,cardSource.linkCondition.cost - 2), activateClass));
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+
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+ yield return ContinuousController.instance.StartCoroutine(permanent.AddLinkCard(cardSource, activateClass));
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region Security
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+
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
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+ }
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+
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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