x89rt2 2 месяцев назад
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1 измененных файлов с 223 добавлено и 0 удалено
  1. 223 0
      Assets/Scripts/CardEffect/EX12/Yellow/EX12_045.cs

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Assets/Scripts/CardEffect/EX12/Yellow/EX12_045.cs

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+using System.Collections;
+using System.Collections.Generic;
+
+// Sanzomon
+namespace DCGO.CardEffects.EX12
+{
+    public class EX12_045 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alternative Digivolve Condition
+            if (timing == EffectTiming.None)
+            {
+                static bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.EqualsTraits("Shambala");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, false, card, null, level: 4));
+            }
+            #endregion
+
+            #region Shared OP / WD
+            string SharedEffectName = "May add top security to hand, then if 2 or less security, <Recovery +1>";
+
+            CardEffectFactory.ActivateClassesForSharedEffects
+                (ref cardEffects, timing, card,
+                    SharedEffectName,
+                    SharedActivateCoroutine,
+                    SharedEffectDescription,
+                    optional: false,
+                    onPlay: true,
+                    whenDigivolving: true);
+
+            string SharedEffectDescription(string tag) => $"[{tag}] You may add your top security card to the hand. Then, if you have 2 or fewer security cards, <Recovery +1>.";
+
+            IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
+            {
+                if (card.Owner.SecurityCards.Count >= 1)
+                {
+                    List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                        {
+                            new SelectionElement<bool>(message: $"Yes", value : true, spriteIndex: 0),
+                            new SelectionElement<bool>(message: $"No", value : false, spriteIndex: 1),
+                        };
+
+                    string selectPlayerMessage = "Will you add your top security card to hand?";
+                    string notSelectPlayerMessage = "The opponent is choosing whether or not to add their top security card to hand.";
+
+                    GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+
+                    yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+
+                    bool willAdd = GManager.instance.userSelectionManager.SelectedBoolValue;
+
+                    if (willAdd)
+                    {
+                        CardSource topCard = card.Owner.SecurityCards[0];
+
+                        yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
+
+                        yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
+                            player: card.Owner,
+                            refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
+                            activateClass).ReduceSecurity());
+                    }
+
+                }
+
+                if (card.Owner.SecurityCards.Count <= 2)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
+                }
+            }
+            #endregion
+
+            #region Your Turn
+            if (timing == EffectTiming.OnLoseSecurity)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("May play 1 [Gokuumon] in text/[SW] trait for 2 less", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
+                activateClass.SetHashString("EX12_045_YT");
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Your Turn] [Once Per Turn] When your security stack is removed from, you may play 1 card with [Gokuumon] in its text or the [SW] trait from your hand with the cost reduced by 2.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsOwnerTurn(card)
+                        && CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
+                        && CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass)
+                        && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return (cardSource.HasText("Gokuumon")
+                            || cardSource.EqualsTraits("SW"))
+                        && CardEffectCommons.CanPlayAsNewPermanent(cardSource, true, activateClass, fixedCost: cardSource.GetCostItself - 2);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    bool isUsed = false;
+
+                    SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                    selectHandEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: CanSelectCardCondition,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: 1,
+                        canNoSelect: true,
+                        canEndNotMax: false,
+                        isShowOpponent: true,
+                        selectCardCoroutine: null,
+                        afterSelectCardCoroutine: AfterSelectCardCoroutine,
+                        mode: SelectHandEffect.Mode.PlayForCost,
+                        cardEffect: activateClass);
+
+                    selectHandEffect.SetReducedCostTuple((2, null));
+                    selectHandEffect.SetUpCustomMessage("Select 1 card to play", "The opponent is selecting 1 card to play");
+
+                    yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
+
+                    IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
+                    {
+                        if (cardSources.Count > 0)
+                            isUsed = true;
+
+                        yield return null;
+                    }
+
+                    if (!isUsed) activateClass.RemoveUse();
+                }
+            }
+            #endregion
+
+            #region Inherited
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("-4000 DP", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
+                activateClass.SetIsInheritedEffect(true);
+                activateClass.SetHashString("EX12_045_Inherited");
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[When Attacking] [Once Per Turn] 1 of your opponent's Digimon gets -4000 DP for the turn.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOnAttack(hashtable, card)
+                        && CardEffectCommons.IsExistOnBattleAreaDigimonTrigger(card, activateClass);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimonActivate(card, activateClass);
+                }
+
+                bool CanSelectPermanentCondition(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
+                    {
+                        SelectPermanentEffect selectPermanentEffect =
+                            GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectPermanentCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: 1,
+                            canNoSelect: false,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: SelectPermanentCoroutine,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -4000.",
+                            "The opponent is selecting 1 Digimon that will get DP -4000.");
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                        IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
+                                targetPermanent: permanent,
+                                changeValue: -4000,
+                                effectDuration: EffectDuration.UntilEachTurnEnd,
+                                activateClass: activateClass));
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}