|
|
@@ -0,0 +1,223 @@
|
|
|
+using System.Collections;
|
|
|
+using System.Collections.Generic;
|
|
|
+
|
|
|
+// Sanzomon
|
|
|
+namespace DCGO.CardEffects.EX12
|
|
|
+{
|
|
|
+ public class EX12_045 : CEntity_Effect
|
|
|
+ {
|
|
|
+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
|
|
|
+ {
|
|
|
+ List<ICardEffect> cardEffects = new List<ICardEffect>();
|
|
|
+
|
|
|
+ #region Alternative Digivolve Condition
|
|
|
+ if (timing == EffectTiming.None)
|
|
|
+ {
|
|
|
+ static bool PermanentCondition(Permanent targetPermanent)
|
|
|
+ {
|
|
|
+ return targetPermanent.TopCard.EqualsTraits("Shambala");
|
|
|
+ }
|
|
|
+
|
|
|
+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, false, card, null, level: 4));
|
|
|
+ }
|
|
|
+ #endregion
|
|
|
+
|
|
|
+ #region Shared OP / WD
|
|
|
+ string SharedEffectName = "May add top security to hand, then if 2 or less security, <Recovery +1>";
|
|
|
+
|
|
|
+ CardEffectFactory.ActivateClassesForSharedEffects
|
|
|
+ (ref cardEffects, timing, card,
|
|
|
+ SharedEffectName,
|
|
|
+ SharedActivateCoroutine,
|
|
|
+ SharedEffectDescription,
|
|
|
+ optional: false,
|
|
|
+ onPlay: true,
|
|
|
+ whenDigivolving: true);
|
|
|
+
|
|
|
+ string SharedEffectDescription(string tag) => $"[{tag}] You may add your top security card to the hand. Then, if you have 2 or fewer security cards, <Recovery +1>.";
|
|
|
+
|
|
|
+ IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
|
|
|
+ {
|
|
|
+ if (card.Owner.SecurityCards.Count >= 1)
|
|
|
+ {
|
|
|
+ List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
|
|
|
+ {
|
|
|
+ new SelectionElement<bool>(message: $"Yes", value : true, spriteIndex: 0),
|
|
|
+ new SelectionElement<bool>(message: $"No", value : false, spriteIndex: 1),
|
|
|
+ };
|
|
|
+
|
|
|
+ string selectPlayerMessage = "Will you add your top security card to hand?";
|
|
|
+ string notSelectPlayerMessage = "The opponent is choosing whether or not to add their top security card to hand.";
|
|
|
+
|
|
|
+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
|
|
|
+
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
|
|
|
+
|
|
|
+ bool willAdd = GManager.instance.userSelectionManager.SelectedBoolValue;
|
|
|
+
|
|
|
+ if (willAdd)
|
|
|
+ {
|
|
|
+ CardSource topCard = card.Owner.SecurityCards[0];
|
|
|
+
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
|
|
|
+
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
|
|
|
+ player: card.Owner,
|
|
|
+ refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
|
|
|
+ activateClass).ReduceSecurity());
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (card.Owner.SecurityCards.Count <= 2)
|
|
|
+ {
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
|
|
|
+ }
|
|
|
+ }
|
|
|
+ #endregion
|
|
|
+
|
|
|
+ #region Your Turn
|
|
|
+ if (timing == EffectTiming.OnLoseSecurity)
|
|
|
+ {
|
|
|
+ ActivateClass activateClass = new ActivateClass();
|
|
|
+ activateClass.SetUpICardEffect("May play 1 [Gokuumon] in text/[SW] trait for 2 less", CanUseCondition, card);
|
|
|
+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
|
|
|
+ activateClass.SetHashString("EX12_045_YT");
|
|
|
+ cardEffects.Add(activateClass);
|
|
|
+
|
|
|
+ string EffectDescription()
|
|
|
+ {
|
|
|
+ return "[Your Turn] [Once Per Turn] When your security stack is removed from, you may play 1 card with [Gokuumon] in its text or the [SW] trait from your hand with the cost reduced by 2.";
|
|
|
+ }
|
|
|
+
|
|
|
+ bool CanUseCondition(Hashtable hashtable)
|
|
|
+ {
|
|
|
+ return CardEffectCommons.IsOwnerTurn(card)
|
|
|
+ && CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
|
|
|
+ && CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool CanActivateCondition(Hashtable hashtable)
|
|
|
+ {
|
|
|
+ return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass)
|
|
|
+ && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool CanSelectCardCondition(CardSource cardSource)
|
|
|
+ {
|
|
|
+ return (cardSource.HasText("Gokuumon")
|
|
|
+ || cardSource.EqualsTraits("SW"))
|
|
|
+ && CardEffectCommons.CanPlayAsNewPermanent(cardSource, true, activateClass, fixedCost: cardSource.GetCostItself - 2);
|
|
|
+ }
|
|
|
+
|
|
|
+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
|
|
|
+ {
|
|
|
+ bool isUsed = false;
|
|
|
+
|
|
|
+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
|
|
|
+
|
|
|
+ selectHandEffect.SetUp(
|
|
|
+ selectPlayer: card.Owner,
|
|
|
+ canTargetCondition: CanSelectCardCondition,
|
|
|
+ canTargetCondition_ByPreSelecetedList: null,
|
|
|
+ canEndSelectCondition: null,
|
|
|
+ maxCount: 1,
|
|
|
+ canNoSelect: true,
|
|
|
+ canEndNotMax: false,
|
|
|
+ isShowOpponent: true,
|
|
|
+ selectCardCoroutine: null,
|
|
|
+ afterSelectCardCoroutine: AfterSelectCardCoroutine,
|
|
|
+ mode: SelectHandEffect.Mode.PlayForCost,
|
|
|
+ cardEffect: activateClass);
|
|
|
+
|
|
|
+ selectHandEffect.SetReducedCostTuple((2, null));
|
|
|
+ selectHandEffect.SetUpCustomMessage("Select 1 card to play", "The opponent is selecting 1 card to play");
|
|
|
+
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
|
|
|
+
|
|
|
+ IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
|
|
|
+ {
|
|
|
+ if (cardSources.Count > 0)
|
|
|
+ isUsed = true;
|
|
|
+
|
|
|
+ yield return null;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!isUsed) activateClass.RemoveUse();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ #endregion
|
|
|
+
|
|
|
+ #region Inherited
|
|
|
+ if (timing == EffectTiming.OnAllyAttack)
|
|
|
+ {
|
|
|
+ ActivateClass activateClass = new ActivateClass();
|
|
|
+ activateClass.SetUpICardEffect("-4000 DP", CanUseCondition, card);
|
|
|
+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
|
|
|
+ activateClass.SetIsInheritedEffect(true);
|
|
|
+ activateClass.SetHashString("EX12_045_Inherited");
|
|
|
+ cardEffects.Add(activateClass);
|
|
|
+
|
|
|
+ string EffectDescription()
|
|
|
+ {
|
|
|
+ return "[When Attacking] [Once Per Turn] 1 of your opponent's Digimon gets -4000 DP for the turn.";
|
|
|
+ }
|
|
|
+
|
|
|
+ bool CanUseCondition(Hashtable hashtable)
|
|
|
+ {
|
|
|
+ return CardEffectCommons.CanTriggerOnAttack(hashtable, card)
|
|
|
+ && CardEffectCommons.IsExistOnBattleAreaDigimonTrigger(card, activateClass);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool CanActivateCondition(Hashtable hashtable)
|
|
|
+ {
|
|
|
+ return CardEffectCommons.IsExistOnBattleAreaDigimonActivate(card, activateClass);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool CanSelectPermanentCondition(Permanent permanent)
|
|
|
+ {
|
|
|
+ return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
|
|
|
+ }
|
|
|
+
|
|
|
+ IEnumerator ActivateCoroutine(Hashtable hashtable)
|
|
|
+ {
|
|
|
+ if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
|
|
|
+ {
|
|
|
+ SelectPermanentEffect selectPermanentEffect =
|
|
|
+ GManager.instance.GetComponent<SelectPermanentEffect>();
|
|
|
+
|
|
|
+ selectPermanentEffect.SetUp(
|
|
|
+ selectPlayer: card.Owner,
|
|
|
+ canTargetCondition: CanSelectPermanentCondition,
|
|
|
+ canTargetCondition_ByPreSelecetedList: null,
|
|
|
+ canEndSelectCondition: null,
|
|
|
+ maxCount: 1,
|
|
|
+ canNoSelect: false,
|
|
|
+ canEndNotMax: false,
|
|
|
+ selectPermanentCoroutine: SelectPermanentCoroutine,
|
|
|
+ afterSelectPermanentCoroutine: null,
|
|
|
+ mode: SelectPermanentEffect.Mode.Custom,
|
|
|
+ cardEffect: activateClass);
|
|
|
+
|
|
|
+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -4000.",
|
|
|
+ "The opponent is selecting 1 Digimon that will get DP -4000.");
|
|
|
+
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
|
|
|
+
|
|
|
+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
|
|
|
+ {
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
|
|
|
+ targetPermanent: permanent,
|
|
|
+ changeValue: -4000,
|
|
|
+ effectDuration: EffectDuration.UntilEachTurnEnd,
|
|
|
+ activateClass: activateClass));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ #endregion
|
|
|
+
|
|
|
+ return cardEffects;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|