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fixing tamer attacking for game

mbunch_kascope vor 1 Jahr
Ursprung
Commit
86f508f2c4
1 geänderte Dateien mit 2 neuen und 3 gelöschten Zeilen
  1. 2 3
      Assets/Scripts/AttackProcess.cs

+ 2 - 3
Assets/Scripts/AttackProcess.cs

@@ -275,7 +275,7 @@ public class AttackProcess : MonoBehaviourPunCallbacks
                 goto EndAttack;
             }
 
-            if (AttackingPermanent.TopCard == null)
+            if (AttackingPermanent.TopCard == null || !AttackingPermanent.TopCard.IsDigimon)
             {
                 goto EndAttack;
             }
@@ -463,7 +463,7 @@ public class AttackProcess : MonoBehaviourPunCallbacks
         {
             yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(effectHashtable, EffectTiming.OnEndAttack));
         }
-
+        
         // activate cutin effects
         yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
 
@@ -485,7 +485,6 @@ public class AttackProcess : MonoBehaviourPunCallbacks
         SecurityDigimon = null;
         IsAttacking = false;
         IsEndAttack = false;
-        UnityEngine.Debug.Log("ATTACK IS OVER");
     }
 
     public IEnumerator SwitchDefender(ICardEffect cardEffect, bool isBlock, Permanent newDefendingPermanent)