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@@ -1,5 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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+using System;
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+using System.Linq;
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namespace DCGO.CardEffects.BT18
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{
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@@ -9,34 +11,197 @@ namespace DCGO.CardEffects.BT18
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{
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List<ICardEffect> cardEffects = new List<ICardEffect>();
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+ #region Alternate Digivolution
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+
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+ // Any yellow or blue tamer
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if (timing == EffectTiming.None)
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+ {
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+ bool Condition()
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+ {
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+ return card.Owner.HandCards.Contains(card);
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+ }
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+
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+ bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.IsTamer && (targetPermanent.TopCard.CardColors.Contains(CardColor.Yellow) ||
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+ targetPermanent.TopCard.CardColors.Contains(CardColor.Blue));
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
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+ permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false,
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+ card: card, condition: Condition));
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+ }
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+
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+ // Koji Minamoto
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+ if (timing == EffectTiming.None)
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+ {
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+ bool Condition()
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+ {
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+ return card.Owner.HandCards.Contains(card);
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+ }
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+
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+ bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.EqualsCardName("Koji Minamoto") ||
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+ targetPermanent.TopCard.EqualsCardName("KojiMinamoto");
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
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+ permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false,
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+ card: card, condition: Condition));
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+ }
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+
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+ // KendoGarurumon
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+ if (timing == EffectTiming.None)
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+ {
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+ bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.EqualsCardName("KendoGarurumon");
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
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+ permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false,
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+ card: card, condition: null));
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+ }
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+
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+ #endregion
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+
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+ #region When Digivolving
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+
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Add 1 card from security to hand", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return
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+ "[When Digivolving] Search your security stack. You may add 1 card with the [Hybrid]/[Ten Warriors] trait among them to your hand. If you added a card, <Recovery +1 (Deck)> (Place the top card of your deck on top of your security stack). Then, shuffle your security stack.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.HasHybridTenWarriorsTraits;
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card) &&
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+ card.Owner.SecurityCards.Count >= 1;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ int maxCount = Math.Min(1, card.Owner.SecurityCards.Count(CanSelectCardCondition));
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+
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+ CardSource selectedCard = null;
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+
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: AfterSelectCardCoroutine,
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+ message: "Select 1 card to add to your hand.",
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+ maxCount: maxCount,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.AddHand,
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+ root: SelectCardEffect.Root.Security,
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+ customRootCardList: null,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+
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+ IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
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+ {
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+ foreach (CardSource cardSource in cardSources)
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+ {
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+ selectedCard = cardSource;
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+ }
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+
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+ if (cardSources.Count >= 1)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
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+ player: card.Owner,
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+ refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
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+ }
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+
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+ yield return null;
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+ }
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+
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+ if (selectedCard)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
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+ }
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+
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+ ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE);
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+
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+ card.Owner.SecurityCards = RandomUtility.ShuffledDeckCards(card.Owner.SecurityCards);
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region When Attacking - ESS
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+
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+ if (timing == EffectTiming.OnAllyAttack)
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{
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ActivateClass activateClass = new ActivateClass();
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- activateClass.SetUpICardEffect("", CanUseCondition, card);
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- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
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+ activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false,
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+ EffectDescription());
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+ activateClass.SetIsInheritedEffect(true);
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cardEffects.Add(activateClass);
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- string EffectDiscription()
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+ string EffectDescription()
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{
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- return "";
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+ return
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+ "[When Attacking] If you have 7 or fewer cards in your hand, [Draw 1].";
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}
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bool CanUseCondition(Hashtable hashtable)
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{
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- return true;
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+ return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
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}
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bool CanActivateCondition(Hashtable hashtable)
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{
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- return true;
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+ if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
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+ {
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+ if (card.Owner.HandCards.Count <= 7)
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+ {
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+ if (card.Owner.LibraryCards.Count >= 1)
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ return false;
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}
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IEnumerator ActivateCoroutine(Hashtable hashtable)
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{
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- yield return null;
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+ yield return ContinuousController.instance.StartCoroutine(
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+ new DrawClass(card.Owner, 1, activateClass).Draw());
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}
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}
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+ #endregion
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+
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return cardEffects;
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}
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}
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