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Update BT25-088 should be Your Turn

hooperk 3 mesi fa
parent
commit
9077ecd0b2
1 ha cambiato i file con 2 aggiunte e 0 eliminazioni
  1. 2 0
      Assets/Scripts/CardEffect/BT25/Yellow/BT25_088.cs

+ 2 - 0
Assets/Scripts/CardEffect/BT25/Yellow/BT25_088.cs

@@ -168,6 +168,7 @@ namespace DCGO.CardEffects.BT25
                 bool CanUseCondition(Hashtable hashtable)
                 {
                     return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.IsOwnerTurn(card)
                         && CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, CardCondition);
                 }
 
@@ -248,6 +249,7 @@ namespace DCGO.CardEffects.BT25
                 bool CanUseCondition(Hashtable hashtable)
                 {
                     if (CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.IsOwnerTurn(card)
                         && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TamerWithOneFaceDownSource))
                     {
                         ICardEffect activateClass = card.EffectList(EffectTiming.BeforePayCost).Find(cardEffect => cardEffect.EffectName == CostReductionEffectName);