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Merge pull request #1221 from DCGO2/x89rt2-patch-10

Create BT25_021.cs
hooperk 3 kuukautta sitten
vanhempi
sitoutus
9115a122dc
1 muutettua tiedostoa jossa 139 lisäystä ja 0 poistoa
  1. 139 0
      Assets/Scripts/CardEffect/BT25/Blue/BT25_021.cs

+ 139 - 0
Assets/Scripts/CardEffect/BT25/Blue/BT25_021.cs

@@ -0,0 +1,139 @@
+using System.Collections;
+using System.Collections.Generic;
+
+// Gaomon
+namespace DCGO.CardEffects.BT25
+{
+    public class BT25_021 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alt Digivolution Condition
+            if (timing == EffectTiming.None)
+            {
+                static bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.EqualsCardName("Wanyamon");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+
+            if (timing == EffectTiming.None)
+            {
+                static bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.EqualsTraits("DATA SQUAD");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 2, permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+            #endregion
+
+            #region On Play
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Reveal 3, add 1 [Thomas H. Norstein] or 1 [DATA SQUAD] trait and 1 [Gaogamon] in name, bot deck the rest", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[On Play] Reveal the top 3 cards of your deck. Add 1 [Thomas H. Norstein] or card with the [DATA SQUAD] trait and 1 card with [Gaogamon] in its name among them to the hand. Return the rest to the bottom of the deck.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsCardName("Thomas H. Norstein")
+                            || cardSource.EqualsTraits("DATA SQUAD");
+                }
+
+                bool CanSelectCardCondition1(CardSource cardSource)
+                {
+                    return cardSource.ContainsCardName("Gaogamon");
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
+                        revealCount: 3,
+                        simplifiedSelectCardConditions:
+                        new SimplifiedSelectCardConditionClass[]
+                        {
+                        new SimplifiedSelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition,
+                            message: "Select 1 [Thomas H. Norstein] or [DATA SQUAD] trait card to add to hand.",
+                            mode: SelectCardEffect.Mode.AddHand,
+                            maxCount: 1,
+                            selectCardCoroutine: null),
+                        new SimplifiedSelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition1,
+                            message: "Select 1 card with [Gaogamon] in its name to add to hand.",
+                            mode: SelectCardEffect.Mode.AddHand,
+                            maxCount: 1,
+                            selectCardCoroutine: null),
+                        },
+                        remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                        activateClass: activateClass,
+                        mutualConditions: true
+                    ));
+                }
+            }
+            #endregion
+
+            #region Inherited
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Both players <Draw 1>", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
+                activateClass.SetHashString("BT25_021_Inherited");
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[When Attacking] [Once Per Turn] Both players <Draw 1>.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+                
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
+                    {
+                        if (player.LibraryCards.Count >= 1)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(new DrawClass(player, 1, activateClass).Draw());
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}