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dp101428 1 yıl önce
ebeveyn
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97c30d5865

+ 1 - 1
Assets/CardEffect/ST20/Black/ST20_10.cs

@@ -61,7 +61,7 @@ namespace DCGO.CardEffects.ST20
                 {
                 {
                     if (cardSource != null)
                     if (cardSource != null)
                     {
                     {
-                        //compared to the code I was copying from, removed a check that owner matched between cardsource and card, as that should be handled by whose hand the card is in. If this breaks, try putting it back.
+                        //compared to the code I was copying from (ST8-04), removed a check that owner matched between cardsource and card, as that should be handled by whose hand the card is in. If this breaks, try putting it back.
                         if (card.Owner.HandCards.Contains(cardSource))
                         if (card.Owner.HandCards.Contains(cardSource))
                         {
                         {
                             return cardSource.EqualsCardName("WarGreymon");
                             return cardSource.EqualsCardName("WarGreymon");

+ 1 - 1
Assets/CardEffect/ST20/Green/ST20_07.cs

@@ -18,7 +18,7 @@ namespace DCGO.CardEffects.ST20
                     return permanent.Level == 2 && permanent.TopCard.EqualsTraits("ADVENTURE");
                     return permanent.Level == 2 && permanent.TopCard.EqualsTraits("ADVENTURE");
                 }
                 }
 
 
-                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 2, false, card, null));
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null));
             }
             }
             #endregion
             #endregion
 
 

+ 1 - 1
Assets/CardEffect/ST20/Green/ST20_08.cs

@@ -28,7 +28,7 @@ namespace DCGO.CardEffects.ST20
             {
             {
                 ActivateClass activateClass = new ActivateClass();
                 ActivateClass activateClass = new ActivateClass();
                 activateClass.SetUpICardEffect("Play 1 Tamer with the [ADVENTURE] trait name from hand", CanUseCondition, card);
                 activateClass.SetUpICardEffect("Play 1 Tamer with the [ADVENTURE] trait name from hand", CanUseCondition, card);
-                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
                 cardEffects.Add(activateClass);
                 cardEffects.Add(activateClass);
 
 
                 string EffectDescription()
                 string EffectDescription()