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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+// Marcus Damon & Agumon
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+namespace DCGO.CardEffects.AD1
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+{
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+ public class AD1_021 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Name Rule
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+
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+ if (timing == EffectTiming.None)
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+ {
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+ ChangeCardNamesClass changeCardNamesClass = new ChangeCardNamesClass();
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+ changeCardNamesClass.SetUpICardEffect("Also treated as [Marcus Damon]", CanUseCondition, card);
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+ changeCardNamesClass.SetUpChangeCardNamesClass(changeCardNames: changeCardNames);
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+ cardEffects.Add(changeCardNamesClass);
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return true;
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+ }
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+
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+ List<string> changeCardNames(CardSource cardSource, List<string> CardNames)
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+ {
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+ if (cardSource == card)
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+ {
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+ CardNames.Add("Marcus Damon");
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+ }
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+
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+ return CardNames;
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Your Turn
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+ if (timing == EffectTiming.OnTappedAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Draw 1, 1 Digimon my digivolve into a yellow Digimon with [Greymon] in name for -3", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ => "[Your Turn] When this Tamer suspends, <Draw 1>. Then, 1 of your Digimon may digivolve into a yellow Digimon card with [Greymon] in its name in the hand with the digivolution cost reduced by 3.";
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.IsOwnerTurn(card)
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+ && CardEffectCommons.CanTriggerWhenSelfPermanentSuspends(hashtable, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleArea(card);
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+
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+ bool CanSelectDigimonCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
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+ && CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => CanSelectGreymonCard(cardSource)
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+ && cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass));
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+ }
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+
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+ bool CanSelectGreymonCard(CardSource cardSource)
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+ {
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+ return cardSource.CardColors.Contains(CardColor.Yellow)
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+ && cardSource.ContainsCardName("Greymon");
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
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+
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectDigimonCondition))
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+ {
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectDigimonCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to digivolve.", "The opponent is selecting 1 Digimon to digivolve.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
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+ targetPermanent: permanent,
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+ cardCondition: CanSelectGreymonCard,
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+ payCost: true,
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+ reduceCostTuple: (reduceCost: 3, reduceCostCardCondition: null),
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+ fixedCostTuple: null,
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+ ignoreDigivolutionRequirementFixedCost: -1,
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+ isHand: true,
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+ activateClass,
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+ successProcess: null
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+ ));
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+ }
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region End of Your Turn
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+ if (timing == EffectTiming.OnEndTurn)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("1 Marcus Damon is also a 6k Digimon, gains Rush & can't digivolve. Then, 1 of your Digimon may attack", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
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+ activateClass.SetHashString("AD1_021_EoYT");
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ => "[End of Your Turn] [Once Per Turn] If you have a yellow Digimon with [Agumon] or [Greymon] in its name, for the turn, 1 of your [Marcus Damon]s is treated as a 6000 DP Digimon, gains <Rush> and can't digivolve. Then, 1 of your Digimon may attack.";
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.IsOwnerTurn(card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleArea(card);
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+
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+ bool PermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
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+ && permanent.TopCard.CardColors.Contains(CardColor.Yellow)
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+ && (permanent.TopCard.ContainsCardName("Agumon") || permanent.TopCard.ContainsCardName("Greymon"));
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+ }
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+
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+ bool CanSelectTamer(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)
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+ && permanent.TopCard.EqualsCardName("Marcus Damon");
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+ }
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+
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+ bool CanSelectDigimon(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
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+ && permanent.CanAttack(activateClass);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ bool activated = false;
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+
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition))
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+ {
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectTamer,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 [Marcus Damon].", "The opponent is selecting 1 [Marcus Damon].");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ activated = true;
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.BecomeDigimonThatCantDigivolve(
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+ targetPermanent: permanent,
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+ DP: 6000,
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+ effectDuration: EffectDuration.UntilEachTurnEnd,
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+ activateClass: activateClass));
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRush(
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+ targetPermanent: permanent,
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+ effectDuration: EffectDuration.UntilEachTurnEnd,
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+ activateClass: activateClass));
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+ }
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+ }
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+
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectDigimon))
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+ {
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectDigimon,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will attack.", "Opponent is selecting 1 Digimon that will attack.");
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ activated = true;
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+
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+ SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
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+
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+ selectAttackEffect.SetUp(
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+ attacker: permanent,
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+ canAttackPlayerCondition: () => true,
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+ defenderCondition: (_) => true,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
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+ }
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+ }
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+
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+ if (!activated) activateClass.RemoveUse();
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+ }
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+
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+ }
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+ #endregion
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+
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+ #region Security
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+
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
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+ }
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+
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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