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@@ -0,0 +1,141 @@
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+using System.Collections;
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+using System.Collections.Generic;
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+
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+//ST21 Gabumon
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+//Code largely copied from ST21 agumon, if error exists in one card then check the other too
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+namespace DCGO.CardEffects.ST21
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+{
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+ public class ST21_10 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Alternate Digivolution Requirement
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+ if (timing == EffectTiming.None)
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+ {
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+ static bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return (targetPermanent.TopCard.EqualsTraits("ADVENTURE") || targetPermanent.TopCard.EqualsTraits("HERO")) && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2;
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ #region Warp Digivolution
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+ if (timing == EffectTiming.None)
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+ {
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+ bool enoughTamerColours()
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+ {
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+ List<CardSource> tamerCards = new List<CardSource>();
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+
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+ foreach (Permanent permanent in card.Owner.GetBattleAreaPermanents())
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+ {
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+ if (permanent.IsTamer)
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+ {
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+ tamerCards.Add(permanent.TopCard);
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+ }
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+ }
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+ return Combinations.GetDifferenetColorCardCount(tamerCards) >= 3;
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+ }
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+
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+ bool Condition()
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+ {
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+ if (CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (CardEffectCommons.HasMatchConditionOpponentsPermanent(card, (permanent) => permanent.IsDigimon && permanent.HasDP && permanent.DP >= 10000))
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+ {
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+ return true;
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+ }
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+ return enoughTamerColours();
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+ }
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+ return false;
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+ }
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+
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+ bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent == card.PermanentOfThisCard();
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+ }
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+
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+ bool CardCondition(CardSource cardSource)
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+ {
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+ if (cardSource != null)
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+ {
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+ //compared to the code I was copying from, removed a check that owner matched between cardsource and card, as that should be handled by whose hand the card is in. If this breaks, try putting it back.
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+ if (card.Owner.HandCards.Contains(cardSource))
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+ {
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+ return cardSource.EqualsCardName("MetalGarurumon");
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 4, ignoreDigivolutionRequirement: true, card: card, condition: Condition, cardCondition: CardCondition));
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+ }
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+ #endregion
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+
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+ #region draw + trash inherit
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+ if (timing == EffectTiming.OnAllyAttack)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Draw 1 and trash 1 card from hand", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
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+ activateClass.SetIsInheritedEffect(true);
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+ activateClass.SetHashString("Draw_ST21_10");
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[When Attacking][Once Per Turn] <Draw 1>. (Draw 1 card from your deck.) Then, trash 1 card in your hand.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ return true;
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+ }
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+
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
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+
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+ if (card.Owner.HandCards.Count >= 1)
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+ {
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+ int discardCount = 1;
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+
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: (cardSource) => true,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: discardCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Discard,
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+ cardEffect: activateClass);
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+ }
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+ }
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+ }
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+ #endregion
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+ return cardEffects;
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+ }
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+ }
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+}
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