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Fix Armaliza and Tomoro reductions being mandatory.

x89rt2 vor 3 Monaten
Ursprung
Commit
aa597cc291

+ 1 - 1
Assets/Scripts/CardEffect/BT25/Green/BT25_049.cs

@@ -124,7 +124,7 @@ namespace DCGO.CardEffects.BT25
             {
                 ActivateClass activateClass = new ActivateClass();
                 activateClass.SetUpICardEffect(CostReductionEffectName, CanUseCondition, card);
-                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
                 activateClass.SetHashString("PlayCost-3_BT25_049");
                 cardEffects.Add(activateClass);
 

+ 1 - 1
Assets/Scripts/CardEffect/BT25/Green/BT25_090.cs

@@ -145,7 +145,7 @@ namespace DCGO.CardEffects.BT25
             {
                 ActivateClass activateClass = new ActivateClass();
                 activateClass.SetUpICardEffect(CostReductionEffectName, CanUseCondition, card);
-                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
                 activateClass.SetHashString("PlayCost-1_BT25_090");
                 cardEffects.Add(activateClass);