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@@ -0,0 +1,105 @@
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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+
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+// Coronamon
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+namespace DCGO.CardEffects.BT25
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+{
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+ public class BT25_008 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Alternative Digivolve Condition
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+ if (timing == EffectTiming.None)
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+ {
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+ static bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.HasTSTraits;
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null, level: 2));
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+ }
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+ #endregion
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+
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+ #region Shared OP/WD
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+ string SharedEffectName = "May trash up to 2 cards to <Draw 1> same amount";
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+
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+ CardEffectFactory.ActivateClassesForSharedEffects
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+ (ref cardEffects, timing, card,
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+ SharedEffectName,
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+ SharedActivateCoroutine,
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+ SharedEffectDescription,
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+ optional: false,
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+ isSkippable: true,
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+ onPlay: true,
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+ whenDigivolving: true);
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+
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+ string SharedEffectDescription(string tag) => $"[{tag}] By trashing up to 2 [Iliad] or [TS] trait cards from your hand, <Draw 1> for each card trashed.";
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.HasIliadTraits
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+ || cardSource.HasTSTraits;
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+ }
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+
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+ IEnumerator SharedActivateCoroutine(Hashtable _hashtable, ActivateClass activateClass)
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+ {
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+ if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
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+ {
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+ int maxCount = Math.Min(2, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectCardCondition));
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+
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: true,
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+ isShowOpponent: true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: AfterSelectCardCoroutine,
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+ mode: SelectHandEffect.Mode.Discard,
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+ cardEffect: activateClass);
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
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+ {
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+ int drawCount = cardSources.Count;
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+
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+ yield return ContinuousController.instance.StartCoroutine(new DrawClass(
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+ player: card.Owner,
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+ drawCount: drawCount,
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+ cardEffect: activateClass).Draw()
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+ );
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region Inherit
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+ if (timing == EffectTiming.None)
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+ {
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+ bool Condition()
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
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+ && CardEffectCommons.IsOwnerTurn(card);
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(
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+ changeValue: 2000,
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+ isInheritedEffect: true,
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+ card: card,
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+ condition: Condition));
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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