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Create BT25_082.cs

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      Assets/Scripts/CardEffect/BT25/Purple/BT25_082.cs

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Assets/Scripts/CardEffect/BT25/Purple/BT25_082.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+// BlackGatomon
+namespace DCGO.CardEffects.BT25
+{
+    public class BT25_082 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Digivolution Condition
+
+            if (timing == EffectTiming.None)
+            {
+                bool Condition(Permanent permanent)
+                {
+                    return permanent.TopCard.IsLevel3
+                        && (permanent.TopCard.HasText("Three Musketeers")
+                            || permanent.TopCard.EqualsTraits("TS"));
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(Condition, 2, false, card, null));
+            }
+
+            #endregion
+
+            #region Shared OP/WD
+
+            string SharedEffectName() => "Play a tamer with [Three Musketeers] in text from hand for free";
+
+            string SharedEffectDescription(string tag) => $"[{tag}] If you have 1 or fewer Tamers, you may play 1 Tamer card with [Three Musketeers] in its text from your hand without paying the cost.";
+
+            bool SharedCanActivateCondition(Hashtable hashtable)
+            {
+                return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                    && CardEffectCommons.HasMatchConditionOwnersHand(card,TraitedTamer)
+                    && CardEffectCommons.MatchConditionOwnersPermanentCount(card, permanent => permanent.IsTamer) <= 1;
+            }
+
+            bool TraitedTamer(CardSource cardSource)
+            {
+                return cardSource.IsTamer
+                    && cardSource.HasText("Three Musketeers");
+            }
+
+            IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
+            {
+                CardSource selectCard = null;
+                SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+                int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, TraitedTamer));
+
+                selectHandEffect.SetUp(
+                    selectPlayer: card.Owner,
+                    canTargetCondition: TraitedTamer,
+                    canTargetCondition_ByPreSelecetedList: null,
+                    canEndSelectCondition: null,
+                    maxCount: maxCount,
+                    canNoSelect: true,
+                    canEndNotMax: false,
+                    isShowOpponent: true,
+                    selectCardCoroutine: SelectCardCoroutine,
+                    afterSelectCardCoroutine: null,
+                    mode: SelectHandEffect.Mode.Custom,
+                    cardEffect: activateClass);
+
+                selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
+                selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
+
+                IEnumerator SelectCardCoroutine(CardSource cardSource)
+                {
+                    selectCard = cardSource;
+                    yield return null;
+                }
+
+                yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
+
+                if (selectCard != null)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
+                    new List<CardSource>() { selectCard },
+                    activateClass: activateClass,
+                    payCost: false,
+                    isTapped: false,
+                    root: SelectCardEffect.Root.Hand,
+                    activateETB: true));
+                }
+            }
+
+            #endregion
+
+            #region On Play
+
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
+                activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("On Play"));
+                cardEffects.Add(activateClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+            }
+
+            #endregion
+
+            #region When Digivolving
+
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
+                activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("When Digivolving"));
+                cardEffects.Add(activateClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
+                }
+            }
+
+            #endregion
+
+            #region All Turns
+
+            if (timing == EffectTiming.None)
+            {
+                bool Condition()
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TraitedTamerPermanent);
+                }
+
+                bool TraitedTamerPermanent(Permanent permanent)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && permanent.IsTamer
+                        && permanent.TopCard.HasText("Three Musketeers");
+                }
+
+                bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent == card.PermanentOfThisCard();
+                }
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    return cardSource.IsDigimon
+                        && cardSource.EqualsTraits("Three Musketeers");
+                }
+
+                string effectName = $"Can digivolve to [Three Musketeers] trait";
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 4, ignoreDigivolutionRequirement: true, card: card, condition: Condition, effectName: effectName, cardCondition: CardCondition));
+            }
+
+            #endregion
+
+            #region On Play
+
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Place 1 card to digivolution cards to Draw 1", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
+                activateClass.SetIsInheritedEffect(true);
+                activateClass.SetHashString("BT25_082_Inherited");
+                cardEffects.Add(activateClass);
+
+                string EffectDescription() => "[When Attacking] [Once Per Turn] By placing 1 [Three Musketeers] trait card from your hand or trash as this Digimon's bottom digivolution card, <Draw 1>.";
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("Three Musketeers");
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && (card.Owner.HandCards.Count(CanSelectCardCondition) + card.Owner.TrashCards.Count(CanSelectCardCondition) >= 1);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
+                    bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
+
+                    if (canSelectHand || canSelectTrash)
+                    {
+                        if (canSelectHand && canSelectTrash)
+                        {
+                            List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                        {
+                            new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
+                            new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
+                        };
+
+                            string selectPlayerMessage = "From which area do you select a card?";
+                            string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
+
+                            GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+                        }
+                        else
+                        {
+                            GManager.instance.userSelectionManager.SetBool(canSelectHand);
+                        }
+
+                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+
+                        bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
+
+                        List<CardSource> selectedCards = new List<CardSource>();
+
+                        IEnumerator SelectCardCoroutine(CardSource cardSource)
+                        {
+                            selectedCards.Add(cardSource);
+
+                            yield return null;
+                        }
+
+                        if (fromHand)
+                        {
+                            int maxCount = 1;
+
+                            SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                            selectHandEffect.SetUp(
+                                selectPlayer: card.Owner,
+                                canTargetCondition: CanSelectCardCondition,
+                                canTargetCondition_ByPreSelecetedList: null,
+                                canEndSelectCondition: null,
+                                maxCount: maxCount,
+                                canNoSelect: false,
+                                canEndNotMax: false,
+                                isShowOpponent: true,
+                                selectCardCoroutine: SelectCardCoroutine,
+                                afterSelectCardCoroutine: null,
+                                mode: SelectHandEffect.Mode.Custom,
+                                cardEffect: activateClass);
+
+                            selectHandEffect.SetUpCustomMessage("Select 1 card to place on bottom of digivolution cards.", "The opponent is selecting 1 card to place on bottom of digivolution cards.");
+                            selectHandEffect.SetUpCustomMessage_ShowCard("Digivolution Card");
+
+                            yield return StartCoroutine(selectHandEffect.Activate());
+                        }
+                        else
+                        {
+                            int maxCount = 1;
+
+                            SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                            selectCardEffect.SetUp(
+                                canTargetCondition: CanSelectCardCondition,
+                                canTargetCondition_ByPreSelecetedList: null,
+                                canEndSelectCondition: null,
+                                canNoSelect: () => false,
+                                selectCardCoroutine: SelectCardCoroutine,
+                                afterSelectCardCoroutine: null,
+                                message: "Select 1 card to place on bottom of digivolution cards.",
+                                maxCount: maxCount,
+                                canEndNotMax: false,
+                                isShowOpponent: true,
+                                mode: SelectCardEffect.Mode.Custom,
+                                root: SelectCardEffect.Root.Trash,
+                                customRootCardList: null,
+                                canLookReverseCard: true,
+                                selectPlayer: card.Owner,
+                                cardEffect: activateClass);
+
+                            selectCardEffect.SetUpCustomMessage_ShowCard("Digivolution Card");
+                            selectCardEffect.SetUpCustomMessage("Select 1 card to place on bottom of digivolution cards.", "The opponent is selecting 1 card to place on bottom of digivolution cards.");
+
+                            yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+                        }
+
+                        if (selectedCards.Count >= 1)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(selectedCards, activateClass));
+
+                            yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
+                        }
+                    }
+                }
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}