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Update BT25_019.cs

x89rt2 3 mesi fa
parent
commit
b087dbbf8d
1 ha cambiato i file con 3 aggiunte e 3 eliminazioni
  1. 3 3
      Assets/Scripts/CardEffect/BT25/Red/BT25_019.cs

+ 3 - 3
Assets/Scripts/CardEffect/BT25/Red/BT25_019.cs

@@ -89,11 +89,11 @@ namespace DCGO.CardEffects.BT25
             {
                 ActivateClass activateClass = new ActivateClass();
                 activateClass.SetUpICardEffect("If 5 or more memory, this gains immune to digimon effects, if 5 or less memory, this gains immune to option effects.", CanUseCondition, card);
-                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
                 activateClass.SetHashString("BT25_019_EndOfYourTurn");
                 cardEffects.Add(activateClass);
 
-                string EffectDiscription() => "[End of Your Turn] [Once Per Turn] If your opponent has 5 or more memory, their Digimon effects don't affect this Digimon until their turn ends. Then, if they have 5 or less, their Option effects don't affect this Digimon until their turn ends.";
+                string EffectDescription() => "[End of Your Turn] [Once Per Turn] If your opponent has 5 or more memory, their Digimon effects don't affect this Digimon until their turn ends. Then, if they have 5 or less, their Option effects don't affect this Digimon until their turn ends.";
 
                 bool CanUseCondition(Hashtable hashtable)
                     => CardEffectCommons.IsExistOnBattleAreaDigimon(card)
@@ -131,4 +131,4 @@ namespace DCGO.CardEffects.BT25
             return cardEffects;
         }
     }
-}
+}