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babamon and celestial arrow fixes

mbunch_kascope 2 лет назад
Родитель
Сommit
b1633159b0

+ 1 - 1
Assets/CardEffect/BT15/Yellow/Babamon_BT15_041.cs

@@ -165,7 +165,7 @@ public class Babamon_BT15_041 : CEntity_Effect
         {
             ActivateClass activateClass = new ActivateClass();
             activateClass.SetUpICardEffect("Delete this Digimon to play [Rosemon] or [Jijimon] from hand.", CanUseCondition, card);
-            activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+            activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
             activateClass.SetHashString("DeleteAndPlay_BT15_041");
             cardEffects.Add(activateClass);
 

+ 6 - 0
Assets/CardEffect/BT15/Yellow/Holy_Arrow_BT15_093.cs

@@ -85,6 +85,12 @@ public class Holy_Arrow_BT15_093 : CEntity_Effect
 
                     bool fromTop = GManager.instance.userSelectionManager.SelectedBoolValue;
 
+                    yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
+                    player: card.Owner,
+                    destroySecurityCount: 1,
+                    cardEffect: activateClass,
+                    fromTop: fromTop).DestroySecurity());
+
                     if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
                     {
                         int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));