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fixed demivee add dimetromon

dp101428 vor 1 Jahr
Ursprung
Commit
b52a5f4569

+ 3 - 1
Assets/CardEffect/P/Blue/P_188.cs

@@ -9,12 +9,13 @@ namespace DCGO.CardEffects.P
         public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
         {
             List<ICardEffect> cardEffects = new List<ICardEffect>();
-
+            #region Inherit
             if (timing == EffectTiming.OnEnterFieldAnyone)
             {
                 ActivateClass activateClass = new ActivateClass();
                 activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
                 activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
+                activateClass.SetIsInheritedEffect(true);
                 activateClass.SetHashString("Draw1_P_188");
                 cardEffects.Add(activateClass);
 
@@ -70,6 +71,7 @@ namespace DCGO.CardEffects.P
                     yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
                 }
             }
+            #endregion
 
             return cardEffects;
         }

+ 216 - 0
Assets/CardEffect/P/Red/P_189.cs

@@ -0,0 +1,216 @@
+using System.Collections;
+using System.Collections.Generic;
+
+//Dimetromon
+namespace DCGO.CardEffects.P
+{
+    public class P_189 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Security Effect
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Play a card from your hand or trash.", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
+                activateClass.SetIsSecurityEffect(true);
+                activateClass.SetIsDigimonEffect(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return
+                        "[Security] You may play 1 card with the [LIBERATOR] trait and a play cost of 4 or less from your hand or trash without paying the cost.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnExecutingArea(card);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return (cardSource.ContainsTraits("Liberator") || cardSource.ContainsTraits("LIBERATOR")) &&
+                           cardSource.HasPlayCost && cardSource.GetCostItself <= 4;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
+                    bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
+
+                    if (canSelectHand || canSelectTrash)
+                    {
+                        if (canSelectHand && canSelectTrash)
+                        {
+                            List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                            {
+                                new(message: $"From hand", value: true, spriteIndex: 0),
+                                new(message: $"From trash", value: false, spriteIndex: 1),
+                            };
+
+                            string selectPlayerMessage = "From which area do you play a card?";
+                            string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
+
+                            GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements,
+                                selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage,
+                                notSelectPlayerMessage: notSelectPlayerMessage);
+                        }
+
+                        else
+                        {
+                            GManager.instance.userSelectionManager.SetBool(canSelectHand);
+                        }
+
+                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
+                            .WaitForEndSelect());
+
+                        bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
+
+                        List<CardSource> selectedCards = new List<CardSource>();
+
+                        IEnumerator SelectCardCoroutine(CardSource cardSource)
+                        {
+                            selectedCards.Add(cardSource);
+
+                            yield return null;
+                        }
+
+                        if (fromHand)
+                        {
+                            SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                            selectHandEffect.SetUp(
+                                selectPlayer: card.Owner,
+                                canTargetCondition: CanSelectCardCondition,
+                                canTargetCondition_ByPreSelecetedList: null,
+                                canEndSelectCondition: null,
+                                maxCount: 1,
+                                canNoSelect: true,
+                                canEndNotMax: false,
+                                isShowOpponent: true,
+                                selectCardCoroutine: SelectCardCoroutine,
+                                afterSelectCardCoroutine: null,
+                                mode: SelectHandEffect.Mode.Custom,
+                                cardEffect: activateClass);
+
+                            selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
+                            selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
+
+                            yield return StartCoroutine(selectHandEffect.Activate());
+                        }
+
+                        else
+                        {
+                            SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                            selectCardEffect.SetUp(
+                                canTargetCondition: CanSelectCardCondition,
+                                canTargetCondition_ByPreSelecetedList: null,
+                                canEndSelectCondition: null,
+                                canNoSelect: () => true,
+                                selectCardCoroutine: SelectCardCoroutine,
+                                afterSelectCardCoroutine: null,
+                                message: "Select 1 card to play.",
+                                maxCount: 1,
+                                canEndNotMax: false,
+                                isShowOpponent: true,
+                                mode: SelectCardEffect.Mode.Custom,
+                                root: SelectCardEffect.Root.Custom,
+                                customRootCardList: card.Owner.TrashCards,
+                                canLookReverseCard: true,
+                                selectPlayer: card.Owner,
+                                cardEffect: activateClass);
+
+                            selectCardEffect.SetUpCustomMessage("Select 1 trash card to play.",
+                                "The opponent is selecting 1 trash card to play.");
+                            selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
+
+                            yield return StartCoroutine(selectCardEffect.Activate());
+                        }
+
+                        yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
+                            cardSources: selectedCards,
+                            activateClass: activateClass,
+                            payCost: false,
+                            isTapped: false,
+                            root: fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash,
+                            activateETB: true));
+                    }
+                }
+            }
+            #endregion
+
+            #region Progress
+            if (timing == EffectTiming.None)
+            {
+                cardEffects.Add(CardEffectFactory.ProgressSelfStaticEffect(false, card, null));
+            }
+            #endregion
+
+            #region Your Turn inherit
+            if (timing == EffectTiming.OnLoseSecurity)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Gain 1 memory", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
+                activateClass.SetIsInheritedEffect(true);
+                activateClass.SetHashString("GainMemory_P_189");
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                    => "[Your Turn] [Once Per Turn] When your opponent's security stack is removed from, gain 1 memory.";
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
+                    {
+                        if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, PlayerCondition))
+                        {
+                            if (CardEffectCommons.IsOwnerTurn(card))
+                            {
+                                return true;
+                            }
+                        }
+                    }
+                    return false;
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
+                    {
+                        return true;
+                    }
+                    return false;
+                }
+
+                bool PlayerCondition(Player player)
+                {
+                    if (player == card.Owner.Enemy)
+                    {
+                        return true;
+                    }
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
+                }
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/P/Red/P_189.cs.meta

@@ -0,0 +1,11 @@
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