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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+
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+// Taiki Kudo
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+namespace DCGO.CardEffects.BT21
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+{
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+ public class BT21_083 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Start of Main Phase
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+
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+ if (timing == EffectTiming.OnStartMainPhase)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Place digimon under tamer to draw 1 gain 1", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Start of Your Main Phase] By placing 1 Digimon card with the [Xros Heart]/[Blue Flare]/[Hero] trait from your hand under this Tamer, <Draw 1> (Draw 1 card from your deck) and gain 1 memory.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (CardEffectCommons.IsOwnerTurn(card))
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+ {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectDigimon))
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+ {
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+ return false;
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+ }
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+ }
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+ return true;
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+ }
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+
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+ bool CanSelectDigimon(CardSource card)
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+ {
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+ if (card.IsDigimon)
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+ {
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+ if (card.EqualsTraits("Xros Heart") || card.EqualsTraits("Blue Flare") || card.EqualsTraits("Hero"))
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+ {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectDigimon))
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+ {
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+ CardSource selectedCard = null;
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectDigimon));
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectDigimon,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 digimon to place under tamer.", "The opponent is selecting 1 digimon to place under tamer.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Selected digimon");
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCard = cardSource;
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+ yield return null;
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+ }
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+
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+ if (selectedCard != null)
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+ {
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+ card.PermanentOfThisCard().AddDigivolutionCardsBottom(new List<CardSource>() { selectedCard }, activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
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+
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+ if (card.Owner.CanAddMemory(activateClass))
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Your Turn
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+
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Suspend this tamer, Attack with a [Xros Heart]/[Hero] Digimon", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Your Turn] When your Digimon are played or digivolve, if any of them have the [Xros Heart]/[Hero] trait, by suspending this Tamer, one of them may attack.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (CardEffectCommons.CanActivateSuspendCostEffect(card))
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+ {
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+ if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition) || CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, PermanentCondition))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+ return false;
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card))
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+ {
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+ if (CardEffectCommons.IsOwnerTurn(card))
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+ {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ bool PermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
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+ }
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+
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+ bool AttackingPermanentCondition(Permanent permanent)
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+ {
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+ if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
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+ {
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+ if (permanent.TopCard.EqualsTraits("Xros Heart") || permanent.TopCard.EqualsTraits("Hero"))
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+ {
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+ if (permanent.CanAttack(activateClass))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
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+
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, AttackingPermanentCondition))
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+ {
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+ Permanent selectedPermanent = null;
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, AttackingPermanentCondition));
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: AttackingPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to attack", "The opponent is selecting 1 digimon to attack");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ selectedPermanent = permanent;
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+ yield return null;
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+ }
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+
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+ if (selectedPermanent != null)
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+ {
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+ if (selectedPermanent.CanAttack(activateClass))
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+ {
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+ SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
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+
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+ selectAttackEffect.SetUp(
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+ attacker: selectedPermanent,
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+ canAttackPlayerCondition: () => true,
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+ defenderCondition: (permanent) => true,
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+ cardEffect: activateClass);
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+
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+ selectAttackEffect.SetCanNotSelectNotAttack();
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Security
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+
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
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+ }
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+
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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