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Create EX12_074.cs

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      Assets/Scripts/CardEffect/EX12/White/EX12_074.cs

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Assets/Scripts/CardEffect/EX12/White/EX12_074.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+// Genshi Continent & Ashino Island
+namespace DCGO.CardEffects.EX12
+{
+    public class EX12_074 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Use Req
+            if (timing == EffectTiming.None)
+            {
+                cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("Shambala");
+                }
+            }
+            #endregion
+
+            #region Your Turn Security
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("May digivolve to [Shambala] for 1 less", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
+                activateClass.SetHashString("EX12_074_YT");
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                    => "[Security] [Your Turn] [Once Per Turn] When one of your [Shambala] trait Digimon attacks, it may digivolve into a [Shambala] trait Digimon card in the hand with the cost reduced by 1.";
+
+                bool CanUseCondition(Hashtable hashtable)
+                    => CardEffectCommons.IsExistInSecurity(card, false)
+                    && CardEffectCommons.IsOwnerTurn(card)
+                    && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition);
+
+                bool CanActivateCondition(Hashtable hashtable)
+                    => CardEffectCommons.IsExistInSecurity(card, false)
+                    && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
+
+                bool PermanentCondition(Permanent permanent)
+                    => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
+                    && permanent.TopCard.EqualsTraits("Shambala");
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                    => cardSource.EqualsTraits("Shambala");
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
+                        targetPermanent: card.PermanentOfThisCard(),
+                        cardCondition: CanSelectCardCondition,
+                        payCost: true,
+                        reduceCostTuple: (reduceCost: 1, reduceCostCardCondition: null),
+                        fixedCostTuple: null,
+                        ignoreDigivolutionRequirementFixedCost: -1,
+                        isHand: true,
+                        activateClass: activateClass,
+                        successProcess: null));
+                }
+            }
+            #endregion
+
+            #region Main Effect
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Replace your bottom sec with this face-up card, play a [Shambala] Digimon for -3", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Main] Add your bottom security card to the hand and place this card face up as the bottom security card. Then, you may play 1 [Shambala] trait Digimon card from your hand with the play cost reduced by 3.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.IsDigimon
+                        && cardSource.EqualsTraits("Shambala")
+                        && CardEffectCommons.CanPlayAsNewPermanent(cardSource, true, activateClass, fixedCost: cardSource.GetCostItself - 3);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectFactory.ReplaceBottomSecurityWithFaceUpOptionEffect(card, activateClass));
+
+                    #region Hand Card Selection
+                    CardSource selectedCard = null;
+                    SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+                    int maxCount = Math.Min(1, card.Owner.HandCards.Count(CanSelectCardCondition));
+
+                    selectHandEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: CanSelectCardCondition,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: maxCount,
+                        canNoSelect: true,
+                        canEndNotMax: false,
+                        isShowOpponent: true,
+                        selectCardCoroutine: SelectCardCoroutine,
+                        afterSelectCardCoroutine: null,
+                        mode: SelectHandEffect.Mode.Custom,
+                        cardEffect: activateClass);
+
+
+                    IEnumerator SelectCardCoroutine(CardSource cardSource)
+                    {
+                        selectedCard = cardSource;
+                        yield return null;
+                    }
+
+                    selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
+                    selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
+
+                    yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
+
+                    if (selectedCard != null)
+                    {
+                        #region reduce play cost
+                        ChangeCostClass changeCostClass = new ChangeCostClass();
+                        changeCostClass.SetUpICardEffect($"Play Cost -3", CanUseCondition1, card);
+                        changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
+                        Func<EffectTiming, ICardEffect> getCardEffect = GetCardEffect;
+                        card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect);
+
+                        ICardEffect GetCardEffect(EffectTiming _timing)
+                        {
+                            if (_timing == EffectTiming.None)
+                            {
+                                return changeCostClass;
+                            }
+
+                            return null;
+                        }
+
+                        bool CanUseCondition1(Hashtable hashtable) => true;
+
+                        int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
+                        {
+                            if (CardSourceCondition(cardSource)
+                                && RootCondition(root)
+                                && PermanentsCondition(targetPermanents))
+                            {
+                                Cost -= 3;
+                            }
+
+                            return Cost;
+                        }
+
+                        bool PermanentsCondition(List<Permanent> targetPermanents)
+                        {
+                            return targetPermanents == null || targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0;
+                        }
+
+                        bool CardSourceCondition(CardSource cardSource)
+                        {
+                            return cardSource.IsDigimon
+                                && (cardSource.HasCardColor(CardColor.Blue)
+                                    || cardSource.HasCardColor(CardColor.Yellow))
+                                && cardSource.HasTSTraits;
+                        }
+
+                        bool RootCondition(SelectCardEffect.Root root) => true;
+
+                        bool isUpDown() => true;
+                        #endregion
+
+                        #region Play card
+                        yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
+                            cardSources: new List<CardSource>() { selectedCard },
+                            activateClass: activateClass,
+                            payCost: true,
+                            isTapped: false,
+                            root: SelectCardEffect.Root.Hand,
+                            activateETB: true));
+                        #endregion
+
+                        #region release effect reducing play cost
+                        card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect);
+                        #endregion
+
+                    }
+                    #endregion
+
+                }
+            }
+            #endregion
+
+            #region Security Effect
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect($"Play 1 play cost 5 or lower [Shambala] Digimon card from hand/trash", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
+                activateClass.SetIsSecurityEffect(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                 => "[Security] You may play 1 play cost 5 or lower [Shambala] trait Digimon card from your hand or trash without paying the cost.";
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
+                }
+
+                bool CanPlayCondition(CardSource cardSource)
+                {
+                    return cardSource.IsDigimon
+                        && cardSource.HasPlayCost
+                        && cardSource.GetCostItself <= 5
+                        && cardSource.EqualsTraits("Shambala")
+                        && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanPlayCondition);
+                    bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanPlayCondition);
+
+                    if (canSelectHand || canSelectTrash)
+                    {
+                        if (canSelectHand && canSelectTrash)
+                        {
+                            List<SelectionElement<int>> selectionElements1 = new List<SelectionElement<int>>()
+                        {
+                            new (message: $"From hand", value : 1, spriteIndex: 0),
+                            new (message: $"From trash", value : 2, spriteIndex: 1),
+                            new (message: $"Don't play", value: 3, spriteIndex: 2)
+                        };
+
+                            string selectPlayerMessage1 = "From which area will you play a card?";
+                            string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card.";
+
+                            GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1);
+                        }
+                        else
+                        {
+                            GManager.instance.userSelectionManager.SetInt(canSelectHand ? 1 : 2);
+                        }
+                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+
+                        bool fromHand = GManager.instance.userSelectionManager.SelectedIntValue == 1;
+                        bool fromTrash = GManager.instance.userSelectionManager.SelectedIntValue == 2;
+                        bool notSelect = GManager.instance.userSelectionManager.SelectedIntValue == 3;
+
+                        if (!notSelect)
+                        {
+                            #region Hand/Trash Card Selection & Play
+                            if (fromHand)
+                            {
+                                SelectHandEffect selectHandEffect2 = GManager.instance.GetComponent<SelectHandEffect>();
+
+                                selectHandEffect2.SetUp(
+                                    selectPlayer: card.Owner,
+                                    canTargetCondition: CanPlayCondition,
+                                    canTargetCondition_ByPreSelecetedList: null,
+                                    canEndSelectCondition: null,
+                                    maxCount: 1,
+                                    canNoSelect: true,
+                                    canEndNotMax: false,
+                                    isShowOpponent: true,
+                                    selectCardCoroutine: null,
+                                    afterSelectCardCoroutine: null,
+                                    mode: SelectHandEffect.Mode.PlayForFree,
+                                    cardEffect: activateClass);
+
+                                yield return StartCoroutine(selectHandEffect2.Activate());
+                            }
+                            else
+                            {
+                                SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                                selectCardEffect.SetUp(
+                                    canTargetCondition: CanPlayCondition,
+                                    canTargetCondition_ByPreSelecetedList: null,
+                                    canEndSelectCondition: null,
+                                    canNoSelect: () => true,
+                                    selectCardCoroutine: null,
+                                    afterSelectCardCoroutine: null,
+                                    message: "Select 1 card to play.",
+                                    maxCount: 1,
+                                    canEndNotMax: false,
+                                    isShowOpponent: true,
+                                    mode: SelectCardEffect.Mode.PlayForFree,
+                                    root: SelectCardEffect.Root.Trash,
+                                    customRootCardList: null,
+                                    canLookReverseCard: true,
+                                    selectPlayer: card.Owner,
+                                    cardEffect: activateClass);
+
+                                yield return StartCoroutine(selectCardEffect.Activate());
+                            }
+                            #endregion
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}