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@@ -0,0 +1,79 @@
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+using System.Collections;
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+
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+public partial class CardEffectCommons
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+{
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+ #region Can activate [Vortex]
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+
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+ public static bool CanActivateVortex(CardSource cardSource, ICardEffect activateClass)
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+ {
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+ return IsExistOnBattleArea(cardSource) &&
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+ cardSource.PermanentOfThisCard().CanAttack(activateClass, isVortex: true) &&
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+ HasMatchConditionOpponentsPermanent(cardSource, permanent =>
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+ permanent.IsDigimon &&
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+ cardSource.PermanentOfThisCard().CanAttackTargetDigimon(permanent, activateClass, isVortex: true));
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+ }
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+
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+ #endregion
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+
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+ #region Effect process of [Vortex]
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+
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+ public static IEnumerator VortexProcess(CardSource cardSource, ICardEffect activateClass)
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+ {
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+ Permanent selectedPermanent = cardSource.PermanentOfThisCard();
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+
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+ if (selectedPermanent.CanAttack(activateClass, isVortex: true))
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+ {
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+ SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
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+
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+ selectAttackEffect.SetUp(
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+ attacker: selectedPermanent,
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+ canAttackPlayerCondition: () => false,
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+ defenderCondition: _ => true,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Target 1 Digimon gains [Vortex]
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+
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+ public static IEnumerator GainVortex(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass)
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+ {
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+ if (targetPermanent == null) yield break;
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+ if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break;
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+ if (activateClass == null) yield break;
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+ if (activateClass.EffectSourceCard == null) yield break;
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+
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+ CardSource card = activateClass.EffectSourceCard;
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+
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+ bool CanUseCondition()
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+ {
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+ return IsPermanentExistsOnBattleArea(targetPermanent) &&
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+ !targetPermanent.TopCard.CanNotBeAffected(activateClass);
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+ }
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+
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+ ActivateClass vortex = CardEffectFactory.VortexEffect(
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+ targetPermanent: targetPermanent,
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+ isInheritedEffect: false,
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+ condition: CanUseCondition,
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+ rootCardEffect: activateClass,
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+ targetPermanent.TopCard);
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+
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+ AddEffectToPermanent(
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+ targetPermanent: targetPermanent,
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+ effectDuration: effectDuration,
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+ card: card,
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+ cardEffect: vortex,
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+ timing: EffectTiming.OnAllyAttack);
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+
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+ if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
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+ .CreateBuffEffect(targetPermanent));
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+ }
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+ }
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+
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+ #endregion
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+}
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