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Update EX12_050.cs

x89rt2 il y a 1 mois
Parent
commit
bf7c8c3f6b
1 fichiers modifiés avec 6 ajouts et 6 suppressions
  1. 6 6
      Assets/Scripts/CardEffect/EX12/Green/EX12_050.cs

+ 6 - 6
Assets/Scripts/CardEffect/EX12/Green/EX12_050.cs

@@ -66,7 +66,7 @@ namespace DCGO.CardEffects.EX12
                 {
                     bool isUsed = false;
 
-                    List<CardSource> selectedCards = new List<CardSource>();
+                    CardSource selectedCard = null;
 
                     SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
 
@@ -89,13 +89,13 @@ namespace DCGO.CardEffects.EX12
 
                     IEnumerator SelectCardCoroutine(CardSource cardSource)
                     {
-                        selectedCards.Add(cardSource);
+                        selectedCard = cardSource;
                         yield return null;
                     }
 
                     yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
 
-                    if (selectedCards != null)
+                    if (selectedCard != null)
                     {
                         isUsed = true;
 
@@ -157,10 +157,10 @@ namespace DCGO.CardEffects.EX12
                         }
                         #endregion
 
-                        if (selectedCards[0].IsOption)
+                        if (selectedCard.IsOption)
                         {
                             yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayOptionCards(
-                                cardSources: selectedCards,
+                                cardSources: new List<CardSource> { selectedCard },
                                 activateClass: activateClass,
                                 payCost: true,
                                 root: SelectCardEffect.Root.Hand));
@@ -168,7 +168,7 @@ namespace DCGO.CardEffects.EX12
                         else
                         {
                             yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
-                                cardSources: selectedCards,
+                                cardSources: new List<CardSource> { selectedCard },
                                 activateClass: activateClass,
                                 payCost: true,
                                 isTapped: false,