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@@ -0,0 +1,379 @@
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+using System.Collections;
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+using System.Collections.Generic;
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+using UnityEngine;
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+using System.Linq;
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+using Photon;
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+using System;
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+using Photon.Pun;
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+
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+namespace DCGO.CardEffects.BT16
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+{
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+ public class DragonBreath_BT16_094 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Option Skill
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+ if (timing == EffectTiming.OptionSkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Main] Reveal the top 3 cards of your deck. Add 1 green Digimon card and 1 green Tamer card from among them to your hand. Place the remaining cards at the bottom of your deck in any order. Then, place this card in your battle area.";
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ if (cardSource.CardColors.Contains(CardColor.Yellow) || cardSource.CardTraits.Contains("Four Great Dragons"))
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+ {
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+ return true;
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+ }
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+ return false;
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ List<CardSource> selectedCards = new List<CardSource>();
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
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+ revealCount: 4,
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+ selectCardConditions:
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+ new SelectCardConditionClass[]
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+ {
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+ new SelectCardConditionClass(
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+ canTargetCondition:CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList:null,
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+ canEndSelectCondition:null,
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+ canNoSelect:false,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ message: "Select 1 yellow card or 1 card with the [Four Great Dragons] trait.",
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+ maxCount: 1,
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+ canEndNotMax:false,
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+ mode: SelectCardEffect.Mode.AddHand
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+ ),
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+ },
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+ remainingCardsPlace: RemainingCardsPlace.DeckBottom,
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+ activateClass: activateClass,
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+ canNoAction: false));
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCards.Add(cardSource);
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+ yield return null;
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
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+ }
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+ }
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+ #endregion
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+
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+ #region Delay Effect
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+ if (timing == EffectTiming.OnDeclaration)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Play 1 [Trial of the Four Great Dragons] or trash 1 card and apply effects.", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Main] <Delay> You may place 1 [Trial of the Four Great Dragons] from your hand into your battle area, or trash 1 card with the [Four Great Dragons] trait from your hand. If you did, 1 of your opponent's Digimon gets -7000 DP until the end of thier turn.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanDeclareOptionDelayEffect(card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
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+ {
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+ if (card.Owner.HandCards.Count >= 1)
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+ {
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+ if (cardSource.CardNames.Contains("Trial of the Four Great Dragons"))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent)
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+ {
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+ if(CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
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+ {
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+ return true;
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+ }
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+ return false;
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+ }
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+
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+ bool CanSelect4gdInHand(CardSource card)
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+ {
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+ if(card.Owner.HandCards.Count >=1)
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+ {
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+ if(card.CardTraits.Contains("Four Great Dragons"))
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+ {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ bool deleted = false;
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
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+
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+ IEnumerator SuccessProcess()
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+ {
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+ deleted = true;
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+
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+ yield return null;
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+ }
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+
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+ if (deleted)
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+ {
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+ bool canPlayT4GD = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
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+ bool canTrash4GD = card.Owner.TrashCards.Count(CanSelect4gdInHand) >= 1;
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+
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+ if (canPlayT4GD || canTrash4GD)
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+ {
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+ if (canPlayT4GD && canTrash4GD)
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+ {
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+ List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
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+ {
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+ new SelectionElement<bool>(message: $"Play [Trial of the Four Great Dragons]", value : true, spriteIndex: 0),
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+ new SelectionElement<bool>(message: $"Trash a card", value : false, spriteIndex: 1),
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+ };
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+
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+ string selectPlayerMessage = "Which will you choose?";
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+ string notSelectPlayerMessage = "The opponent is choosing effects.";
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+
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+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
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+ }
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+
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+ else
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+ {
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+ GManager.instance.userSelectionManager.SetBool(canPlayT4GD);
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
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+
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+ bool decision = GManager.instance.userSelectionManager.SelectedBoolValue;
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+
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+ List<CardSource> selectedCards = new List<CardSource>();
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCards.Add(cardSource);
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+
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+ yield return null;
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+ }
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+
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+ if (decision)
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+ {
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+ int maxCount1 = 1;
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+
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
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+ cardSources: selectedCards,
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+ activateClass: activateClass,
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+ payCost: false,
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+ isTapped: false,
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+ root: SelectCardEffect.Root.Hand,
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+ activateETB: true));
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+ }
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+
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+ else
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+ {
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+ int discardCount = 1;
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+
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+ bool discarded = false;
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+
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelect4gdInHand,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: discardCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: AfterSelectCardCoroutine,
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+ mode: SelectHandEffect.Mode.Discard,
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+ cardEffect: activateClass);
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
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+ {
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+ if (cardSources.Count >= 1)
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+ {
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+ discarded = true;
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+
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+ yield return null;
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+ }
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+ }
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+
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+ if (discarded)
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+ {
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+ if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
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+ {
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to give -7000 DP.", "The opponent is selecting 1 Digimon to give -7000 DP.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ Permanent selectedPermanent = permanent;
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
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+ selectedPermanent,
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+ -7000,
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+ EffectDuration.UntilEachTurnEnd,
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+ activateClass)
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+ );
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region Security Skill
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect($"Give 1 Digimon -7000 DP", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
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+ activateClass.SetIsSecurityEffect(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Security] 1 of your opponent's Digimon gets -7000 DP until the end their turn. Then, place this card into your battle area.";
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent)
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+ {
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+ if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
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+ {
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+ if (permanent.CanSelectBySkill(activateClass))
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
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+ {
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: false,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ Permanent selectedPermanent = permanent;
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
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+ selectedPermanent,
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+ -7000,
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+ EffectDuration.UntilEachTurnEnd,
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+ activateClass)
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+ );
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+ }
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+ }
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+ }
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+ }
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+
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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