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  1. 107 0
      Assets/CardEffect/BT21/Red/BT21_080.cs
  2. 11 0
      Assets/CardEffect/BT21/Red/BT21_080.cs.meta

+ 107 - 0
Assets/CardEffect/BT21/Red/BT21_080.cs

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+using System.Collections;
+using System.Collections.Generic;
+
+//BT21_080 Hiro
+namespace DCGO.CardEffects.BT21
+{
+    public class BT21_080 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Start of Main Phase
+            if (timing == EffectTiming.OnStartMainPhase)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        if (CardEffectCommons.IsOwnerTurn(card))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
+                        {
+                            if (card.Owner.CanAddMemory(activateClass))
+                            {
+                                return true;
+                            }
+                        }
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
+                }
+            }
+            #endregion
+
+            #region Your Turn
+            if (timing == EffectTiming.OnAddDigivolutionCards)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Draw 1 gain memory", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Your Turn] When effects place digivolution cards under any of your Digimon with [Gammamon] in their texts or the [Hero] trait, by suspending this Tamer, <Draw 1> and gain 1 memory.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return isExistOnField(card) && CardEffectCommons.IsOwnerTurn(card) && (CardEffectCommons.CanTriggerOnAddDigivolutionCard(
+                            hashtable: hashtable,
+                            permanentCondition: permanent => (permanent.TopCard.HasText("Gammamon") || permanent.TopCard.EqualsTraits("Hero")) && CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card),
+                            cardEffectCondition: cardEffect => cardEffect.EffectSourceCard != null,
+                            cardCondition: null));
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return isExistOnField(card) && CardEffectCommons.CanActivatePermanentSuspendCostEffect(card.PermanentOfThisCard());
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
+                    yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
+                }
+            }
+            #endregion
+
+            #region Security
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/BT21/Red/BT21_080.cs.meta

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