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Create EX12_073.cs

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  1. 103 0
      Assets/Scripts/CardEffect/EX12/White/EX12_073.cs

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Assets/Scripts/CardEffect/EX12/White/EX12_073.cs

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+using System.Collections;
+using System.Collections.Generic;
+
+// Giant Meat
+namespace DCGO.CardEffects.EX12
+{
+    public class EX12_073 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Use Req
+            if (timing == EffectTiming.None)
+            {
+                cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
+
+                bool CardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("NSp")
+                        || cardSource.EqualsTraits("DS")
+                        || cardSource.EqualsTraits("NSo")
+                        || cardSource.EqualsTraits("WG")
+                        || cardSource.EqualsTraits("ME")
+                        || cardSource.EqualsTraits("VB");
+                }
+            }
+            #endregion
+
+            #region Main
+            if (timing == EffectTiming.OptionSkill)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Reveal 3, add 1 traited card, bot deck the rest, place in battle area", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[Main] Reveal the top 3 cards of your deck. Add 1 [NSp] / [DS] / [NSo] / [WG] / [ME] / [VB] trait card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.";
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("NSp")
+                        || cardSource.EqualsTraits("DS")
+                        || cardSource.EqualsTraits("NSo")
+                        || cardSource.EqualsTraits("WG")
+                        || cardSource.EqualsTraits("ME")
+                        || cardSource.EqualsTraits("VB");
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
+                    revealCount: 3,
+                    selectCardConditions:
+                    new SelectCardConditionClass[]
+                    {
+                        new SelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList:null,
+                            canEndSelectCondition:null,
+                            canNoSelect:false,
+                            selectCardCoroutine: null,
+                            message: "Select 1 [NSp] / [DS] / [NSo] / [WG] / [ME] / [VB] trait card.",
+                            maxCount: 1,
+                            canEndNotMax:false,
+                            mode: SelectCardEffect.Mode.AddHand
+                            )
+                    },
+                    remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                    activateClass: activateClass,
+                    canNoAction: false));
+
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
+                }
+            }
+            #endregion
+
+            #region Main Delay
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                cardEffects.Add(CardEffectFactory.Gain2MemoryOptionDelayEffect(card));
+            }
+            #endregion
+
+            #region Security
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}