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Remove report button

x89rt2 2 meses atrás
pai
commit
c84274702e

+ 8 - 8
Assets/Prefab/GameplayPanel.prefab

@@ -826,8 +826,8 @@ MonoBehaviour:
   m_TargetGraphic: {fileID: 7928374916472540340}
   m_HandleRect: {fileID: 7928374916472540343}
   m_Direction: 2
-  m_Value: 0.62781835
-  m_Size: 0.84622556
+  m_Value: -0.0000003699103
+  m_Size: 0.8462256
   m_NumberOfSteps: 0
   m_OnValueChanged:
     m_PersistentCalls:
@@ -5174,7 +5174,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 1, y: 1}
-  m_AnchoredPosition: {x: 0, y: -1011.5901}
+  m_AnchoredPosition: {x: 0, y: -908}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0, y: 0}
 --- !u!114 &7928374915483523998
@@ -8238,7 +8238,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 0
+  m_IsActive: 1
 --- !u!224 &7928374916266468725
 RectTransform:
   m_ObjectHideFlags: 0
@@ -8255,10 +8255,10 @@ RectTransform:
   m_Father: {fileID: 7928374915483524064}
   m_RootOrder: 4
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 1}
-  m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 1380.62, y: -269.8}
-  m_SizeDelta: {x: 100, y: 100}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!1 &7928374916272943219
 GameObject:

+ 8 - 8
Assets/Scenes/BattleScene.unity

@@ -130510,7 +130510,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &1527837209
 RectTransform:
   m_ObjectHideFlags: 0
@@ -130527,10 +130527,10 @@ RectTransform:
   m_Father: {fileID: 608060093}
   m_RootOrder: 3
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 0, y: 0}
+  m_AnchorMin: {x: 0, y: 1}
+  m_AnchorMax: {x: 0, y: 1}
+  m_AnchoredPosition: {x: 454.185, y: -50}
+  m_SizeDelta: {x: 100, y: 100}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!1 &1528238324
 GameObject:
@@ -174800,15 +174800,15 @@ PrefabInstance:
     m_Modifications:
     - target: {fileID: 3651413245858577326, guid: b028bda2f9bcba64989e7087b45465c6, type: 3}
       propertyPath: m_AnchorMax.y
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 3651413245858577326, guid: b028bda2f9bcba64989e7087b45465c6, type: 3}
       propertyPath: m_AnchorMin.y
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 3651413245858577326, guid: b028bda2f9bcba64989e7087b45465c6, type: 3}
       propertyPath: m_SizeDelta.y
-      value: 41.65997
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 3651413246452580820, guid: b028bda2f9bcba64989e7087b45465c6, type: 3}
       propertyPath: m_Pivot.x

+ 4 - 4
Assets/Scenes/Opening.unity

@@ -47384,7 +47384,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &1156392932
 RectTransform:
   m_ObjectHideFlags: 0
@@ -47404,9 +47404,9 @@ RectTransform:
   m_Father: {fileID: 7827412352336145668}
   m_RootOrder: 4
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchorMin: {x: 0, y: 1}
+  m_AnchorMax: {x: 0, y: 1}
+  m_AnchoredPosition: {x: 80, y: -383}
   m_SizeDelta: {x: 160, y: 30}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1156392933