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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+//Unique Emblem: Ragnarok Attainer
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+namespace DCGO.CardEffects.P
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+{
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+ public class P_244 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Main
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+ if (timing == EffectTiming.OptionSkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Play 1 [Vemmon]/[Zenith] from hand or trash for free, then place in battle area", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[Main] You may play 1 [Vemmon] or [Zenith] from your hand or trash without paying the cost. Then, place this card in the battle area.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return (cardSource.EqualsCardName("Vemmon")
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+ || cardSource.EqualsCardName("Zenith"))
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+ && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)
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+ || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
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+ {
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+ bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
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+ bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
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+
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+ if (canSelectHand || canSelectTrash)
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+ {
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+ #region Setup Location Selection
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+ if (canSelectHand && canSelectTrash)
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+ {
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+ List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
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+ {
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+ new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
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+ new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
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+ };
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+
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+ string selectPlayerMessage = "From which area do you select a card?";
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+ string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
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+
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+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
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+ }
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+ else
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+ {
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+ GManager.instance.userSelectionManager.SetBool(canSelectHand);
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
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+ #endregion
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+
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+ bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
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+
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+ CardSource selectedCard = null;
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCard = cardSource;
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+ yield return null;
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+ }
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+
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+ #region Hand/Trash Card Selection & Play
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+ if (fromHand)
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+ {
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 [Vemmon]/[Zenith] to play.", "The opponent is selecting 1 [Vemmon]/[Zenith] to play.");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(
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+ CardEffectCommons.PlayPermanentCards(new List<CardSource>() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Hand, true));
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+ }
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+ else
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+ {
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 [Vemmon]/[Zenith] to play.",
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+ maxCount: 1,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: SelectCardEffect.Root.Trash,
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+ customRootCardList: null,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ selectCardEffect.SetUpCustomMessage("Select 1 [Vemmon]/[Zenith] to play.", "The opponent is selecting 1 [Vemmon]/[Zenith] to play.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+ if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(
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+ CardEffectCommons.PlayPermanentCards(new List<CardSource>() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Trash, true));
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+ }
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+ #endregion
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+ }
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
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+ }
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+ }
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+ #endregion
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+
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+ #region Your turn - Delay
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Digivolve into a Digimon w/[Vemmon] in text for 3 less.", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[Your Turn] When effects place [Vemmon] as any of your Digimon's digivolution cards, <Delay>.\r\n 1 of your Digimon with [Vemmon] in its text may digivolve into a Digimon card with [Vemmon] in its text in the hand or trash with the cost reduced by 3.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.CanDeclareOptionDelayEffect(card)
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+ && CardEffectCommons.CanTriggerOnAddDigivolutionCard(
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+ hashtable: hashtable,
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+ permanentCondition: TriggerPermanentCondition,
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+ cardEffectCondition: cardEffect => cardEffect.EffectSourceCard != null && cardEffect.EffectSourceCard.Owner == card.Owner,
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+ cardCondition: TriggerCardCondition);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card);
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+ }
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+
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+ bool TriggerPermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
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+ }
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+
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+ bool TriggerCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.EqualsCardName("Vemmon");
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
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+ && permanent.TopCard.HasText("Vemmon");
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.IsDigimon
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+ && cardSource.HasText("Vemmon");
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+ }
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+
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+ bool ValidTarget(CardSource cardSource, SelectCardEffect.Root root, Permanent permanent)
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+ {
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+ return CanSelectCardCondition(cardSource)
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+ && cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass, root);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
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+
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+ IEnumerator SuccessProcess()
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+ {
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition))
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+ {
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+ Permanent selectedPermanent = null;
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to digivolve.", "The opponent is selecting 1 Digimon to return to digivolve.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ selectedPermanent = permanent;
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+
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+ yield return null;
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+ }
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+
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+ if (selectedPermanent != null)
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+ {
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+ bool ValidCardInHand = card.Owner.HandCards.Any(cardSource => ValidTarget(cardSource, SelectCardEffect.Root.Hand, selectedPermanent));
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+ bool ValidCardInTrash = card.Owner.TrashCards.Any(cardSource => ValidTarget(cardSource, SelectCardEffect.Root.Trash, selectedPermanent));
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+
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+ if (ValidCardInHand && ValidCardInTrash)
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+ {
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+ List<SelectionElement<bool>> selectionElements1 = new List<SelectionElement<bool>>()
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+ {
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+ new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
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+ new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
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+ };
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+
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+ string selectPlayerMessage1 = "From which area do you select a card?";
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+ string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card.";
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+
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+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1);
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+ }
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+ else
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+ {
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+ GManager.instance.userSelectionManager.SetBool(ValidCardInHand);
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
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+
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+ var fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
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+ selectedPermanent,
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+ CanSelectCardCondition,
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+ payCost: true,
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+ reduceCostTuple: (3, null),
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+ fixedCostTuple: null,
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+ ignoreDigivolutionRequirementFixedCost: -1,
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+ isHand: fromHand,
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+ activateClass,
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+ successProcess: null
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+ ));
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+ }
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+ }
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region Security Effect
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ CardEffectCommons.AddActivateMainOptionSecurityEffect(
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+ card: card,
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+ cardEffects: ref cardEffects,
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+ effectName: "Play 1 [Vemmon]/[Zenith] from hand or trash for free, then place in battle area");
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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