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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+
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+// Breathing Training
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+namespace DCGO.CardEffects.LM
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+{
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+ public class LM_062 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Ignore Color Requirements
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+
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+ if (timing == EffectTiming.None)
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+ {
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+ IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
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+ ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
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+ ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
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+ cardEffects.Add(ignoreColorConditionClass);
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return !card.Owner.GetBattleAreaPermanents().Some(permanet =>
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+ permanet.TopCard.EqualsCardName("Breathing Training"));
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+ }
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+
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+ bool CardCondition(CardSource cardSource)
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+ {
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+ return cardSource == card;
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+ }
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+ }
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+
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+ #endregion
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+
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+ CardColor targetColor = CardColor.Purple;
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+ CardColor targetColor1 = CardColor.Yellow;
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+
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+ #region Main Effect
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+
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+ if (timing == EffectTiming.OptionSkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Main] Reveal the top 2 cards of your deck. Add 1 Purple or Yellow card among them to the hand. Return the rest at the bottom of your deck. Then, place this card in the battle area.";
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.CardColors.Contains(targetColor)
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+ || cardSource.CardColors.Contains(targetColor1);
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
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+ revealCount: 2,
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+ simplifiedSelectCardConditions:
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+ new SimplifiedSelectCardConditionClass[]
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+ {
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+ new SimplifiedSelectCardConditionClass(
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+ canTargetCondition:CanSelectCardCondition,
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+ message: "Select 1 Purple or Yellow card.",
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+ mode: SelectCardEffect.Mode.AddHand,
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+ maxCount: 1,
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+ selectCardCoroutine: null),
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+ },
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+ remainingCardsPlace: RemainingCardsPlace.DeckBottom,
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+ activateClass: activateClass
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+ ));
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Delay
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+
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+ if (timing == EffectTiming.OnDeclaration)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Your 1 Digimon digivolves", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Main] <Delay> - 1 of your Digimon may digivolve into a Purple or Yellow Digimon card in the hand with the digivolution cost reduced by 2.";
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+ }
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+
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+ bool CanSelectPermanentCondition(Permanent permanent)
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+ {
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+ if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
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+ {
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+ foreach (CardSource cardSource in card.Owner.HandCards)
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+ {
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+ if (CanSelectCardCondition(cardSource)
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+ && cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.IsDigimon
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+ && (cardSource.CardColors.Contains(targetColor)
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+ || cardSource.CardColors.Contains(targetColor1));
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanDeclareOptionDelayEffect(card);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
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+
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+ IEnumerator SuccessProcess()
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+ {
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+ if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
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+ {
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+ Permanent selectedPermanent = null;
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+
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectPermanentCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will digivolve.", "The opponent is selecting 1 Digimon that will digivolve.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ selectedPermanent = permanent;
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+
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+ yield return null;
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+ }
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+
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+ if (selectedPermanent != null)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
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+ targetPermanent: selectedPermanent,
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+ cardCondition: CanSelectCardCondition,
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+ payCost: true,
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+ reduceCostTuple: (reduceCost: 2, reduceCostCardCondition: null),
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+ fixedCostTuple: null,
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+ ignoreDigivolutionRequirementFixedCost: -1,
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+ isHand: true,
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+ activateClass: activateClass,
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+ successProcess: null));
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ #endregion
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+
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+ #region Security Effect
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+
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ CardEffectCommons.AddActivateMainOptionSecurityEffect(
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+ card: card,
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+ cardEffects: ref cardEffects,
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+ effectName: "[Main] Reveal the top 2 cards of your deck. Add 1 Purple or Yellow card among them to the hand.Return the rest at the bottom of your deck.Then, place this card in the battle area.");
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+ }
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+
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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