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@@ -50,6 +50,7 @@ namespace DCGO.CardEffects.ST23
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{
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return (cardSource.IsDigimon
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|| cardSource.IsTamer)
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+ && cardSource.HasPlayCost
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&& cardSource.EqualsTraits("BEATBREAK")
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&& cardSource.GetCostItself <= 4
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&& CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
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@@ -145,7 +146,7 @@ namespace DCGO.CardEffects.ST23
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CardEffectCommons.AddActivateMainOptionSecurityEffect(
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card: card,
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cardEffects: ref cardEffects,
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- effectName: "[Security] [Main] You may play 1 [DATA SQUAD] trait card with a play cost of 4 or less from your hand or trash without paying the cost. Then, place this card in the battle area.");
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+ effectName: "[Security] You may play 1 [DATA SQUAD] trait card with a play cost of 4 or less from your hand or trash without paying the cost. Then, place this card in the battle area.");
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}
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#endregion
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@@ -154,7 +155,7 @@ namespace DCGO.CardEffects.ST23
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{
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ActivateClass activateClass = new ActivateClass();
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activateClass.SetUpICardEffect("Place this card under 1 [BEATBREAK] tamer face down to <Draw 1> and gain 1 memory", CanUseCondition, card);
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- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
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cardEffects.Add(activateClass);
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string EffectDescription()
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