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@@ -0,0 +1,381 @@
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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+//BT21_099 Xros Up
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+namespace DCGO.CardEffects.BT21
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+{
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+ public class BT21_099 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Main
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+ if(timing == EffectTiming.OptionSkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("May tuck then may digivolve", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[Main] You may place 1 Digimon card with <Save> in its text from your hand or trash under any of your Tamers. Then, 1 of your Digimon may digivolve into a Digimon card with <Save> in its text in the trash.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
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+ }
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+
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+ bool CanPlaceOrDigivolveTo(CardSource cardSource)
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+ {
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+ return cardSource.HasSaveText && cardSource.IsDigimon;
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+ }
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+
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+ bool CanPlaceUnder(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) && permanent.IsTamer;
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+ }
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+
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+ bool CanDigivolveOn(Permanent permanent)
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+ {
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+ if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
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+ {
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+ foreach (CardSource cardSource in card.Owner.TrashCards)
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+ {
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+ if (CanPlaceOrDigivolveTo(cardSource))
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+ {
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+ if (cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass))
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+ {
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+ return true;
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+ }
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+ }
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+
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+ #region Tucking
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanPlaceUnder))
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+ {
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+ bool canSelectHand = card.Owner.HandCards.Count(CanPlaceOrDigivolveTo) >= 1;
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+ bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanPlaceOrDigivolveTo);
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+
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+ if (canSelectHand || canSelectTrash)
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+ {
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+ if (canSelectHand && canSelectTrash)
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+ {
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+ List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>
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+ {
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+ new(message: "From hand", value: true, spriteIndex: 0),
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+ new(message: "From trash", value: false, spriteIndex: 1),
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+ };
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+
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+ string selectPlayerMessage = "From which area do you select a card?";
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+ string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
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+
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+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
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+ }
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+
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+ else
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+ {
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+ GManager.instance.userSelectionManager.SetBool(canSelectHand);
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
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+
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+ bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
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+
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+ List<CardSource> selectedCards = new List<CardSource>();
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCards.Add(cardSource);
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+
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+ yield return null;
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+ }
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+
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+ if (fromHand)
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+ {
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+ int maxCount = 1;
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+
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanPlaceOrDigivolveTo,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 card to place under tamer.", "The opponent is selecting 1 card to place under tamer.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Digivolution Card");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+ }
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+
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+ else
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+ {
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+ int maxCount = 1;
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+
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: CanPlaceOrDigivolveTo,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 card to place under tamer.",
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+ maxCount: maxCount,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: SelectCardEffect.Root.Trash,
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+ customRootCardList: null,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ selectCardEffect.SetUpCustomMessage_ShowCard("Digivolution Card");
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+ selectCardEffect.SetUpCustomMessage("Select 1 card to place under tamer.", "The opponent is selecting 1 card to place under tamer.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+ }
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+
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+ if (selectedCards.Count >= 1)
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+ {
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, CanPlaceUnder));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanPlaceUnder,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Tamer to place the card under.", "The opponent is selecting 1 Tamer to place the card under.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ Permanent selectedPermanent = permanent;
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+
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+ if (selectedPermanent != null)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(new List<CardSource>() { selectedCards[0] }, activateClass));
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+ }
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+ }
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region Digivolving
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+ if (CardEffectCommons.HasMatchConditionPermanent(CanDigivolveOn))
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+ {
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+ Permanent selectedPermanent = null;
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+
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanDigivolveOn));
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+
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanDigivolveOn,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will digivolve.",
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+ "The opponent is selecting 1 Digimon that will digivolve.");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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+ {
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+ selectedPermanent = permanent;
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+
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+ yield return null;
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+ }
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+
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+ if (selectedPermanent != null)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
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+ targetPermanent: selectedPermanent,
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+ cardCondition: CanPlaceOrDigivolveTo,
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+ payCost: true,
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+ reduceCostTuple: null,
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+ fixedCostTuple: null,
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+ ignoreDigivolutionRequirementFixedCost: -1,
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+ isHand: false,
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+ activateClass: activateClass,
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+ successProcess: null));
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+ }
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+ }
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+ #endregion
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+ }
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+ }
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+ #endregion
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+
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+ #region Security
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+ if (timing == EffectTiming.SecuritySkill)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect($"Play a <Save> card from hand or trash.", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
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+ activateClass.SetIsSecurityEffect(true);
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDiscription()
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+ {
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+ return "[Security] You may play 1 card with <Save> in its text and a play cost of 5 or less from your hand or trash without paying the cost. Then, add this card to the hand.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.HasSaveText &&
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+ cardSource.HasPlayCost && cardSource.GetCostItself <= 5 &&
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+ CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
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+ bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
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+
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+ if (canSelectHand || canSelectTrash)
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+ {
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+ if (canSelectHand && canSelectTrash)
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+ {
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+ List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>
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+ {
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+ new(message: "From hand", value: true, spriteIndex: 0),
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+ new(message: "From trash", value: false, spriteIndex: 1),
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+ };
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+
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+ string selectPlayerMessage = "From which area do you play a card?";
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+ string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
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+
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+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements,
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+ selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage,
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+ notSelectPlayerMessage: notSelectPlayerMessage);
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+ }
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+
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+ else
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+ {
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+ GManager.instance.userSelectionManager.SetBool(canSelectHand);
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
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+ .WaitForEndSelect());
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+
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+ bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
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+
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+ List<CardSource> selectedCards = new List<CardSource>();
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCards.Add(cardSource);
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+ yield return null;
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+ }
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+
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+ if (fromHand)
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+ {
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
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+ selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+ }
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+
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+ else
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+ {
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 card to play.",
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+ maxCount: 1,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: SelectCardEffect.Root.Trash,
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+ customRootCardList: null,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
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+ selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
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+ cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false,
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+ root: fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash, activateETB: true));
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+ }
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
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+ }
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+ }
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+ #endregion
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+ return cardEffects;
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+ }
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+ }
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+}
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