x89rt2 4 месяцев назад
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1 измененных файлов с 147 добавлено и 0 удалено
  1. 147 0
      Assets/Scripts/CardEffect/ST23/Black/ST23_10.cs

+ 147 - 0
Assets/Scripts/CardEffect/ST23/Black/ST23_10.cs

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+using System.Collections;
+using System.Collections.Generic;
+
+// Pristimon
+namespace DCGO.CardEffects.ST23
+{
+    public class ST23_10 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alt Digivolution Condition
+
+            if (timing == EffectTiming.None)
+            {
+                static bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.EqualsTraits("Glowing Dawn");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 2, permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+
+            #endregion
+
+            #region On Play
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Place 1 card under 1 [Glowing Dawn] Tamer to <Draw 2>", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return
+                        "[On Play] By placing 1 card from your hand face down under any of your Tamers with the [Glowing Dawn] trait, <Draw 2>. (Draw 2 cards from your deck.)";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && card.Owner.HandCards.Count > 0
+                        && CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsOwnTamerCondition);
+                }
+
+                bool IsOwnTamerCondition(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)
+                        && permanent.IsTamer
+                        && permanent.TopCard.EqualsTraits("Glowing Dawn");
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    List<CardSource> selectedCards = new List<CardSource>();
+
+                    SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                    selectHandEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: _ => true,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: 1,
+                        canNoSelect: true,
+                        canEndNotMax: false,
+                        isShowOpponent: false,
+                        selectCardCoroutine: SelectCardCoroutine,
+                        afterSelectCardCoroutine: null,
+                        mode: SelectHandEffect.Mode.Custom,
+                        cardEffect: activateClass);
+
+                    selectHandEffect.SetUpCustomMessage("Select 1 card to place under a tamer.",
+                        "The opponent is selecting 1 card to place under a tamer.");
+                    selectHandEffect.SetUpCustomMessage_ShowCard("Selected card");
+
+                    yield return StartCoroutine(selectHandEffect.Activate());
+
+                    IEnumerator SelectCardCoroutine(CardSource cardSource)
+                    {
+                        selectedCards.Add(cardSource);
+
+                        yield return null;
+                    }
+
+                    if (selectedCards.Count >= 1)
+                    {
+                        Permanent selectedPermanent = null;
+
+                        SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: IsOwnTamerCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: 1,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: SelectPermanentCoroutine,
+                            afterSelectPermanentCoroutine: null,
+                            mode: SelectPermanentEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectPermanentEffect.SetUpCustomMessage("Select 1 Tamer to place the chosen card under.",
+                            "The opponent is selecting 1 Tamer to place the chosen card under.");
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                        IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                        {
+                            selectedPermanent = permanent;
+
+                            yield return null;
+                        }
+
+                        if (selectedPermanent != null)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(
+                                selectedPermanent.AddDigivolutionCardsBottom(selectedCards, activateClass, false, true));
+
+                            yield return ContinuousController.instance.StartCoroutine(
+                                new DrawClass(card.Owner, 2, activateClass).Draw());
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            #region Inherited Blocker
+
+            cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(true, card, null));
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}