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+ 1 - 1
Assets/CardEffect/BT20/Black/BT20_050.cs

@@ -26,7 +26,7 @@ namespace DCGO.CardEffects.BT20
             #endregion
 
             #region When Digivolving
-            if (timing == EffectTiming.None)
+            if (timing == EffectTiming.OnEnterFieldAnyone)
             {
                 ActivateClass activateClass = new ActivateClass();
                 activateClass.SetUpICardEffect("", CanUseCondition, card);

+ 176 - 0
Assets/CardEffect/BT20/Black/BT20_052.cs

@@ -0,0 +1,176 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace DCGO.CardEffects.BT20
+{
+    public class BT20_052 : CEntity_Effect
+    {
+
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alternate Digivolution Requirement
+
+            if (timing == EffectTiming.None)
+            {
+                static bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.IsLevel4 &&
+                           (targetPermanent.TopCard.EqualsTraits("Cyborg") || targetPermanent.TopCard.EqualsTraits("Machine"));
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+
+            #endregion
+
+            #region Security - End of Opponents Turn
+            if (timing == EffectTiming.OnEndTurn)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "(Security) [End of Opponent's Turn] Play this card without paying the cost.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsOpponentTurn(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistInSecurity(card) &&
+                           CardEffectCommons.CanPlayAsNewPermanent(card, false, activateClass,SelectCardEffect.Root.Security);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { card }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Security, activateETB: true));
+                }
+            }
+            #endregion
+
+            #region When Digivolving
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[When Digivolving] Flip your opponent's top face-down security card face up.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
+                           CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
+                           card.Owner.Enemy.SecurityCards.Count(source => source.IsFlipped) > 0;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    foreach (CardSource source in card.Owner.Enemy.SecurityCards)
+                    {
+                        if (!source.IsFlipped)
+                            continue;
+
+                        source.SetFace();
+                        GManager.OnSecurityStackChanged?.Invoke(card.Owner.Enemy);
+
+                        break;
+                    }
+
+                    yield return null;
+                }
+            }
+            #endregion
+
+            #region Your Turn
+            if (timing == EffectTiming.OnSecurityCheck)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Place top card face up as bottom security", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Your Turn] When your Digimon check face-up security cards, you may place this Digimon's top stacked card face up as the bottom security card.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.CanTriggerOnAttack(hashtable, card))
+                    {
+                        if (CardEffectCommons.IsOwnerTurn(card))
+                        {
+                            if (!CardEffectCommons.GetCardFromHashtable(hashtable).IsFlipped)
+                                return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    // Place this card face up as the bottom security card
+                    yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
+                        card, toTop: false, faceUp: true));
+
+                    yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
+                        .CreateRecoveryEffect(card.Owner));
+
+                    yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card.Owner).AddSecurity());
+                }
+            }
+            #endregion
+
+            #region Your Turn - ESS
+
+            if (timing == EffectTiming.None)
+            {
+                CanNotSwitchAttackTargetClass canNotSwitchAttackTargetClass = new CanNotSwitchAttackTargetClass();
+                canNotSwitchAttackTargetClass.SetUpICardEffect("This Digimon's attack target can't be switched.", CanUseCondition, card);
+                canNotSwitchAttackTargetClass.SetUpCanNotSwitchAttackTargetClass(PermanentCondition: PermanentCondition);
+                canNotSwitchAttackTargetClass.SetIsInheritedEffect(true);
+                cardEffects.Add(canNotSwitchAttackTargetClass);
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
+                           CardEffectCommons.IsOwnerTurn(card);
+                }
+
+                bool PermanentCondition(Permanent permanent)
+                {
+                    return permanent != null && permanent.TopCard && permanent == card.PermanentOfThisCard();
+                }
+            }
+
+            #endregion
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/BT20/Black/BT20_052.cs.meta

@@ -0,0 +1,11 @@
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+ 192 - 0
Assets/CardEffect/BT20/Black/BT20_054.cs

@@ -0,0 +1,192 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace DCGO.CardEffects.BT20
+{
+    public class BT20_054 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Blocker
+            if (timing == EffectTiming.None)
+            {
+                cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(
+                    isInheritedEffect: false,
+                    card: card,
+                    condition: null));
+            }
+            #endregion
+
+            #region Opponent's Turn
+            if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Play 1 play cost 4 or lower Digimon", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Opponent's Turn] When this Digimon would leave the battle area, you may play 1 play cost 4 or lower Digimon card from this Digimon's digivolution cards without paying the cost.";
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.IsDigimon &&
+                           cardSource.HasPlayCost && cardSource.GetCostItself <= 4 &&
+                           CardEffectCommons.CanPlayAsNewPermanent(cardSource, false,activateClass,SelectCardEffect.Root.DigivolutionCards);
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        if (CardEffectCommons.IsOpponentTurn(card))
+                        {
+                            if (CardEffectCommons.CanTriggerWhenRemoveField(hashtable, card))
+                            {
+                                return true;
+                            }
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 0)
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    List<CardSource> selectedCards = new List<CardSource>();
+
+                    int maxCount = 1;
+
+                    SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                    selectCardEffect.SetUp(
+                                canTargetCondition: CanSelectCardCondition,
+                                canTargetCondition_ByPreSelecetedList: null,
+                                canEndSelectCondition: null,
+                                canNoSelect: () => true,
+                                selectCardCoroutine: SelectCardCoroutine,
+                                afterSelectCardCoroutine: null,
+                                message: "Select 1 card to play.",
+                                maxCount: maxCount,
+                                canEndNotMax: false,
+                                isShowOpponent: true,
+                                mode: SelectCardEffect.Mode.Custom,
+                                root: SelectCardEffect.Root.Custom,
+                                customRootCardList: card.PermanentOfThisCard().DigivolutionCards,
+                                canLookReverseCard: true,
+                                selectPlayer: card.Owner,
+                                cardEffect: activateClass);
+
+                    selectCardEffect.SetUpCustomMessage("Select 1 digivolution card to play.", "The opponent is selecting 1 digivolution card to play.");
+                    selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
+
+                    yield return StartCoroutine(selectCardEffect.Activate());
+
+                    IEnumerator SelectCardCoroutine(CardSource cardSource)
+                    {
+                        selectedCards.Add(cardSource);
+                        yield return null;
+                    }
+
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
+                        cardSources: selectedCards,
+                        activateClass: activateClass,
+                        payCost: false,
+                        isTapped: false,
+                        root: SelectCardEffect.Root.DigivolutionCards,
+                        activateETB: true));
+                }
+            }
+            #endregion
+
+            #region Redirect - ESS
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("You may change the attack target to this Digimon.", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
+                activateClass.SetHashString("Redirect_BT20-054");
+                activateClass.SetIsInheritedEffect(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Opponent's Turn] [Once Per Turn] When any of your opponent's Digimon attack, you may change the attack target to this Digimon.";
+                }
+
+                bool IsOpponentDigimon(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
+                }
+
+                bool IsThisDigimon(Permanent permanent)
+                {
+                    return permanent == card.PermanentOfThisCard();
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsOpponentTurn(card) &&
+                           CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, IsOpponentDigimon);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                    selectPermanentEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: IsThisDigimon,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: 1,
+                        canNoSelect: false,
+                        canEndNotMax: false,
+                        selectPermanentCoroutine: SelectPermanentCoroutine,
+                        afterSelectPermanentCoroutine: null,
+                        mode: SelectPermanentEffect.Mode.Custom,
+                        cardEffect: activateClass);
+
+                    selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to attack.",
+                        "The opponent is selecting 1 Digimon to attack.");
+
+                    yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                    IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                    {
+                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.SwitchDefender(
+                            activateClass,
+                            false,
+                            permanent));
+                    }
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/BT20/Black/BT20_054.cs.meta

@@ -0,0 +1,11 @@
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+ 215 - 0
Assets/CardEffect/BT20/Black/BT20_086.cs

@@ -0,0 +1,215 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System;
+
+namespace DCGO.CardEffects.BT20
+{
+    public class BT20_086 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Start of Turn
+            if (timing == EffectTiming.OnStartTurn)
+            {
+                cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card));
+            }
+            #endregion
+
+            #region Start of Main Phase
+            if (timing == EffectTiming.OnStartMainPhase)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("By placing a card as bottom digivolution source, flip opponents top security face up", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[Start of Your Main Phase] By placing 1 play cost 4 or lower black Digimon card with the [Cyborg] or [Machine] trait from your hand or trash as any of your [Cyborg] or [Machine] trait Digimon's bottom digivolution card, flip your opponent's top face-down security card face up.";
+                }
+
+                bool SelectPermanentCard(Permanent permanent)
+                {
+                    return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) &&
+                           (permanent.TopCard.EqualsTraits("Cyborg") || permanent.TopCard.EqualsTraits("Machine"));
+                }
+
+                bool SelectSourceCard(CardSource source)
+                {
+                    return source.IsDigimon &&
+                           source.HasPlayCost && source.GetCostItself <= 4 &&
+                           source.CardColors.Contains(CardColor.Black) &&
+                           (source.EqualsTraits("Cyborg") || source.EqualsTraits("Machine"));
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsOwnerTurn(card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return isExistOnField(card) &&
+                           CardEffectCommons.HasMatchConditionPermanent(SelectPermanentCard) &&
+                           (CardEffectCommons.HasMatchConditionOwnersHand(card, SelectSourceCard) || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, SelectSourceCard));
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    Permanent selectedPermanent = null;
+                    int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(SelectPermanentCard));
+
+                    SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                    selectPermanentEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: SelectPermanentCard,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: maxCount,
+                        canNoSelect: false,
+                        canEndNotMax: false,
+                        selectPermanentCoroutine: SelectPermanentCoroutine,
+                        afterSelectPermanentCoroutine: null,
+                        mode: SelectPermanentEffect.Mode.Custom,
+                        cardEffect: activateClass);
+
+                    yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
+
+                    IEnumerator SelectPermanentCoroutine(Permanent permanent)
+                    {
+                        selectedPermanent = permanent;
+                        yield return null;
+                    }
+
+                    if(selectedPermanent != null)
+                    {
+                        bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, SelectSourceCard);
+                        bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, SelectSourceCard);
+
+                        if (canSelectHand || canSelectTrash)
+                        {
+                            if (canSelectHand && canSelectTrash)
+                            {
+                                List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                        {
+                            new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
+                            new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
+                        };
+
+                                string selectPlayerMessage = "From which area do you select a card?";
+                                string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
+
+                                GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+                            }
+                            else
+                            {
+                                GManager.instance.userSelectionManager.SetBool(canSelectHand);
+                            }
+
+                            yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+
+                            bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
+
+                            List<CardSource> selectedCards = new List<CardSource>();
+
+                            IEnumerator SelectCardCoroutine(CardSource cardSource)
+                            {
+                                selectedCards.Add(cardSource);
+
+                                yield return null;
+                            }
+
+                            if (fromHand)
+                            {
+                                SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                                selectHandEffect.SetUp(
+                                    selectPlayer: card.Owner,
+                                    canTargetCondition: SelectSourceCard,
+                                    canTargetCondition_ByPreSelecetedList: null,
+                                    canEndSelectCondition: null,
+                                    maxCount: 1,
+                                    canNoSelect: true,
+                                    canEndNotMax: false,
+                                    isShowOpponent: true,
+                                    selectCardCoroutine: SelectCardCoroutine,
+                                    afterSelectCardCoroutine: null,
+                                    mode: SelectHandEffect.Mode.Custom,
+                                    cardEffect: activateClass);
+
+                                selectHandEffect.SetUpCustomMessage("Select 1 card to add as source.", "The opponent is selecting 1 card to add as source.");
+
+                                yield return StartCoroutine(selectHandEffect.Activate());
+                            }
+                            else
+                            {
+                                SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                                selectCardEffect.SetUp(
+                                    canTargetCondition: SelectSourceCard,
+                                    canTargetCondition_ByPreSelecetedList: null,
+                                    canEndSelectCondition: null,
+                                    canNoSelect: () => true,
+                                    selectCardCoroutine: SelectCardCoroutine,
+                                    afterSelectCardCoroutine: null,
+                                    message: "Select 1 card to add as source.",
+                                    maxCount: 1,
+                                    canEndNotMax: false,
+                                    isShowOpponent: true,
+                                    mode: SelectCardEffect.Mode.Custom,
+                                    root: SelectCardEffect.Root.Trash,
+                                    customRootCardList: null,
+                                    canLookReverseCard: true,
+                                    selectPlayer: card.Owner,
+                                    cardEffect: activateClass);
+
+                                selectCardEffect.SetUpCustomMessage("Select 1 card to add as source.", "The opponent is selecting 1 card to add as source.");
+
+                                yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+                            }
+
+                            SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
+
+                            if (!fromHand)
+                            {
+                                root = SelectCardEffect.Root.Trash;
+                            }
+
+                            if(selectedCards.Count > 0)
+                            {
+                                yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(selectedCards, activateClass));
+
+                                foreach (CardSource source in card.Owner.Enemy.SecurityCards)
+                                {
+                                    if (!source.IsFlipped)
+                                        continue;
+
+                                    source.SetFace();
+                                    GManager.OnSecurityStackChanged?.Invoke(card.Owner.Enemy);
+
+                                    break;
+                                }
+                            }
+                            
+                        }
+                    }
+                }
+            }
+            #endregion
+
+            #region Security Effect
+            if (timing == EffectTiming.SecuritySkill)
+            {
+                cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
+            }
+            #endregion
+            
+
+            return cardEffects;
+        }
+    }
+}

+ 11 - 0
Assets/CardEffect/BT20/Black/BT20_086.cs.meta

@@ -0,0 +1,11 @@
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