Bläddra i källkod

Updates to 1.2.0

mbunch_kascope 2 år sedan
förälder
incheckning
df3ad8bc3d
1 ändrade filer med 7 tillägg och 6 borttagningar
  1. 7 6
      Assets/Prefab/UI/PatchNotesPanel.prefab

+ 7 - 6
Assets/Prefab/UI/PatchNotesPanel.prefab

@@ -725,14 +725,15 @@ MonoBehaviour:
   _text_ENG: "Known Issues:\r\n\t- Veemon (P-1117) Cost reduction will visually show
     the reduction, even though you will\r\n\t  end up paying full cost (after it's
     once per turn use)\r\n\t- Effects given to another card do not always show up
-    on card details\r\n\t- See other issues in bug tracking document\r\n\t- All deck
-    lists will be cleared due to new local directory for decklists\r\n\r\nUpdates:\r\n\t-
+    on card details\r\n\t- All deck lists will be cleared due to new local directory
+    for decklists\r\n\t- See other issues in bug tracking document\r\n\r\nUpdates:\r\n\t-
     Several Bug fixes (see below)\r\n\t- EX6 set added\r\n\t- Promos 131-138 & 143-151
     added \r\n\t- Updated profanity filter list\r\n\t- Added Feature that decklists
-    save locally in directory (Assets/Decklists)\r\n\t- Minor performance enhancement
-    to multiple digimon on board\r\n\t- Capped framerate at 60\r\n\r\nCard Updates:\r\n\t-
-    Lampmon (BT12-044): added to game\r\n\t- BlackRapidmon (EX4-036): Fixed issue
-    where it could digivolve over\r\n\t  MegaGargomon Ace (ST17)\r\n\t- Zanmetsumon
+    save locally in directory (Assets/Decklists)\r\n\t- Decklist name size increased
+    from 15 to 28 characters\r\n\t- Minor performance enhancement to multiple digimon
+    on board\r\n\t- Capped framerate at 60\r\n\r\nCard Updates:\r\n\t- Lampmon (BT12-044):
+    added to game\r\n\t- Tactimon (BT10-084)\r\n\t- BlackRapidmon (EX4-036): Fixed
+    issue where it could digivolve over\r\n\t  MegaGargomon Ace (ST17)\r\n\t- Zanmetsumon
     (BT16-062): Fixed issue where deletion effect would not happen with \r\n\t  On
     Play effect\r\n\t- Birdramon (BT15-013): Fixed inherited effect text\r\n\t- Minomon
     (BT16-004): Fixed issue where multiple stacks could trigger the memory gain\r\n\t-