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+using System.Collections;
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+using System.Collections.Generic;
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+using System;
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+
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+public partial class CardEffectFactory
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+{
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+ #region [Guard] self effect
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+ public static ActivateClass GuardSelfEffect(bool isInheritedEffect, CardSource card, Func<bool> condition, bool isLinkedEffect = false)
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+ {
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+ return GuardEffect(
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+ targetPermanent: card.PermanentOfThisCard(),
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+ isInheritedEffect,
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+ condition,
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+ rootCardEffect: null,
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+ card,
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+ isLinkedEffect);
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+ }
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+ #endregion
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+
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+ #region [Guard] Effect
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+ public static ActivateClass GuardEffect(Permanent targetPermanent, bool isInheritedEffect, Func<bool> condition, ICardEffect rootCardEffect, CardSource card, bool isLinkedEffect = false)
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+ {
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+ if (targetPermanent == null) return null;
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+ if (targetPermanent.TopCard == null) return null;
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+ if (card == null) return null;
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+
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Guard", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, DataBase.GuardEffectDescription());
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+ activateClass.SetIsInheritedEffect(isInheritedEffect);
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+ activateClass.SetIsLinkedEffect(isLinkedEffect);
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+
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+ if (rootCardEffect != null)
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+ {
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+ activateClass.SetIsInheritedEffect(false);
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+ activateClass.SetEffectSourcePermanent(targetPermanent);
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+ activateClass.SetRootCardEffect(rootCardEffect);
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(targetPermanent)
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+ && !targetPermanent.TopCard.CanNotBeAffected(activateClass)
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+ && CardEffectCommons.CanTriggerWhenPermanentRemoveField(hashtable, PermanentCondition)
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+ && CardEffectCommons.IsByEffect(hashtable, effect => CardEffectCommons.IsOpponentEffect(effect, card));
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+ }
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+
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+ bool PermanentCondition(Permanent permanent) => permanent != targetPermanent && CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CanActivateGuard(targetPermanent, activateClass);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable _hashtable)
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+ {
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+ return CardEffectFactory.GuardProcess(_hashtable, activateClass, targetPermanent);
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+ }
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+
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+ return activateClass;
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+ }
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+ #endregion
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+
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+ #region Can activate [Guard]
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+ public static bool CanActivateGuard(Permanent permanent, ICardEffect activateClass)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)
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+ && permanent.CanBeDestroyedBySkill(activateClass);
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+ }
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+ #endregion
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+
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+ #region Effect process of [Guard]
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+ public static IEnumerator GuardProcess(Hashtable hashtable, ICardEffect activateClass, Permanent permanent)
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+ {
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+ if (permanent == null) yield break;
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+ if (permanent.TopCard == null) yield break;
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+
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+ bool PermanentCondition(Permanent otherPermanent) => permanent != otherPermanent && CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(otherPermanent, permanent.TopCard);
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+
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+ Player owner = permanent.TopCard.Owner;
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+
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+ string selectPlayerMessage = "Will you delete this digimon to prevent the removal?";
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+ string notSelectPlayerMessage = "The opponent is choosing if they will use Guard.";
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+
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+ List<SelectionElement<bool>> command_SelectCommands = new List<SelectionElement<bool>>()
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+ {
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+ new SelectionElement<bool>(message: $"Yes", value: true, spriteIndex: 0),
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+ new SelectionElement<bool>(message: $"No", value: false, spriteIndex: 1),
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+ };
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+
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+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: command_SelectCommands, selectPlayer: owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
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+
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
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+
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+ if (GManager.instance.userSelectionManager.SelectedBoolValue)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { permanent }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
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+
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+ IEnumerator SuccessProcess()
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+ {
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+ List<Permanent> GuardedPermanents = CardEffectCommons.GetPermanentsFromHashtable(hashtable).Filter(PermanentCondition);
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+
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+ foreach (Permanent guardPermanent in GuardedPermanents)
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+ {
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+ guardPermanent.willBeRemoveField = false;
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+ guardPermanent.HideDeleteEffect();
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+ guardPermanent.HideHandBounceEffect();
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+ guardPermanent.HideDeckBounceEffect();
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+ guardPermanent.HideWillRemoveFieldEffect();
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+ }
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+ yield return null;
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region Target 1 Digimon gains [Guard]
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+ public static IEnumerator GainGuard(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass)
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+ {
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+ if (targetPermanent == null) yield break;
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+ if (!CardEffectCommons.IsPermanentExistsOnBattleArea(targetPermanent)) yield break;
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+ if (activateClass == null) yield break;
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+ if (activateClass.EffectSourceCard == null) yield break;
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+
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+ CardSource card = activateClass.EffectSourceCard;
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+
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+ bool CanUseCondition()
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnBattleArea(targetPermanent)
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+ && !targetPermanent.TopCard.CanNotBeAffected(activateClass);
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+ }
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+
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+ ActivateClass guard = CardEffectFactory.GuardEffect(
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+ targetPermanent: targetPermanent,
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+ isInheritedEffect: false,
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+ condition: CanUseCondition,
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+ rootCardEffect: activateClass,
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+ card: targetPermanent.TopCard);
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+
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+ CardEffectCommons.AddEffectToPermanent(
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+ targetPermanent: targetPermanent,
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+ effectDuration: effectDuration,
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+ card: card,
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+ cardEffect: guard,
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+ timing: EffectTiming.WhenRemoveField);
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+
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+ if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(targetPermanent));
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+ }
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+ }
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+ #endregion
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+
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+}
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