Lewisaaronwelch 3 月之前
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共有 2 个文件被更改,包括 373 次插入0 次删除
  1. 362 0
      Assets/Scripts/CardEffect/BT25/Yellow/BT25_041.cs
  2. 11 0
      Assets/Scripts/CardEffect/BT25/Yellow/BT25_041.cs.meta

+ 362 - 0
Assets/Scripts/CardEffect/BT25/Yellow/BT25_041.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+// Murasamemon 
+namespace DCGO.CardEffects.BT25
+{
+    public class BT25_041 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alt Digivolution
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent permanent)
+                {
+                    return permanent.TopCard.HasGlowingDawnTraits;
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, false, card, null, level: 4));
+            }
+            #endregion
+
+            #region Alliance
+            if (timing == EffectTiming.OnAllyAttack)
+            {
+                cardEffects.Add(CardEffectFactory.AllianceSelfEffect(isInheritedEffect: false, card: card, condition: null));
+            }
+            #endregion
+
+            #region Shared WD / WA
+
+            string SharedHashString = "BT25_041_WD_WA";
+
+            string SharedEffectName = "By adding top security to hand or trashig bottom face down of a tamer, play or use 1 [Glowing Dawn] trait card from hand for 3 reduced cost";
+
+            string SharedEffectDescription(string tag)
+                => $"[{tag}] [Once Per Turn] If it's your turn, by adding your top security card to the hand or trashing the bottom face-down card under any of your Tamers, you may play or use 1 card with the [Glowing Dawn] trait from your hand with the cost reduced by 3.";
+
+            IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
+            {
+                #region Conditions
+
+                bool IsTamerWithFaceDownCard(Permanent permanent) =>
+                    CardEffectCommons.IsPermanentExistsOnBattleAreaTamer(permanent) &&
+                    permanent.HasFaceDownDigivolutionCards &&
+                    !permanent.ImmuneFromStackTrashing(activateClass);
+
+                bool isGlowingDawnCard(CardSource cardSource) =>
+                    cardSource.HasGlowingDawnTraits;
+
+                bool FaceDownCards(CardSource cardSource) => cardSource.IsFaceDown;
+                #endregion
+
+                bool isUsed = false;
+                if (CardEffectCommons.IsOwnerTurn(card))
+                {
+                    bool hasPaidCost = false;
+                    bool canAddSecurityToHand = card.Owner.SecurityCards.Any();
+                    bool canTrashBottomFaceDownCard = CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsTamerWithFaceDownCard);
+
+                    if (canAddSecurityToHand)
+                    {
+                        #region Select to paid Security Cost
+                        List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                        {
+                            new SelectionElement<bool>(message: $"Yes", value : true, spriteIndex: 0),
+                            new SelectionElement<bool>(message: $"No", value : false, spriteIndex: 1),
+                        };
+
+                        string selectPlayerMessage = "Will you add the top security card to your hand?";
+                        string notSelectPlayerMessage = "The opponent is to add the top security card to their hand.";
+
+                        GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+                        bool addFromSecurity = GManager.instance.userSelectionManager.SelectedBoolValue;
+
+                        if (addFromSecurity)
+                        {
+                            CardSource topCard = card.Owner.SecurityCards[0];
+
+                            yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
+                            yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity());
+
+                            if (card.Owner.HandCards.Contains(topCard)) hasPaidCost = true;
+                        }
+                        #endregion
+                    }
+
+                    if (!hasPaidCost && canTrashBottomFaceDownCard)
+                    {
+                        #region Select to paid by Trashing bottom face down card
+                        List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
+                        {
+                            new SelectionElement<bool>(message: $"Yes", value : true, spriteIndex: 0),
+                            new SelectionElement<bool>(message: $"No", value : false, spriteIndex: 1),
+                        };
+                        string selectPlayerMessage = "Will you trash the bottom face-down card under any of your Tamers?";
+                        string notSelectPlayerMessage = "The opponent is to trash the bottom face-down card under any of their Tamers.";
+                        GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
+                        yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
+                        bool trashBottomCard = GManager.instance.userSelectionManager.SelectedBoolValue;
+
+                        if (trashBottomCard)
+                        {
+                            bool trash = false;
+
+                            SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                            selectPermanentEffect1.SetUp(
+                                selectPlayer: card.Owner,
+                                canTargetCondition: IsTamerWithFaceDownCard,
+                                canTargetCondition_ByPreSelecetedList: null,
+                                canEndSelectCondition: null,
+                                maxCount: 1,
+                                canNoSelect: true,
+                                canEndNotMax: false,
+                                selectPermanentCoroutine: null,
+                                afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
+                                mode: SelectPermanentEffect.Mode.Custom,
+                                cardEffect: activateClass);
+
+                            selectPermanentEffect1.SetUpCustomMessage("Select 1 Tamer to trash 1 bottom face-down card from", "The opponent is selecting 1 Tamer to trash 1 bottom face-down card from");
+
+                            yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect1.Activate());
+
+                            IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanents)
+                            {
+                                yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: permanents[0], trashCount: 1, isFromTop: false, activateClass: activateClass, FaceDownCards));
+                                trash = true;
+                            }
+
+                            if (trash) hasPaidCost = true;
+                        }
+                        #endregion
+                    }
+
+                    if (hasPaidCost && CardEffectCommons.HasMatchConditionOwnersHand(card, isGlowingDawnCard))
+                    {
+                        isUsed = true;
+                        CardSource selectedCard = null;
+
+                        #region Selected Glowing Dawn Card in Hand to play or use
+
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+                        int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, isGlowingDawnCard));
+
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: isGlowingDawnCard,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            mode: SelectHandEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        IEnumerator SelectCardCoroutine(CardSource cardSource)
+                        {
+                            selectedCard = cardSource;
+                            yield return null;
+                        }
+
+                        selectHandEffect.SetUpCustomMessage("Select 1 [Glowing Dawn] card to play/use.", "The opponent is selecting 1 [Glowing Dawn] card to play/use.");
+                        selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
+                        yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
+                        #endregion
+
+                        if (selectedCard != null)
+                        {
+
+                            #region Reduce Cost
+
+                            IEnumerator ReduceCost(string type)
+                            {
+                                if (card.Owner.CanReduceCost(null, card))
+                                {
+                                    ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
+                                }
+
+                                Hashtable hashtable = new Hashtable
+                                {
+                                    { "CardEffect", activateClass }
+                                };
+
+                                ChangeCostClass changeCostClass = new ChangeCostClass();
+                                changeCostClass.SetUpICardEffect($"{type} cost: -3", CanUseCondition1, card);
+                                changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
+                                card.Owner.UntilCalculateFixedCostEffect.Add(_ => changeCostClass);
+                                yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(hashtable));
+
+                                bool CanUseCondition1(Hashtable hashtable)
+                                {
+                                    return true;
+                                }
+
+                                int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
+                                {
+                                    if (CardSourceCondition(cardSource) &&
+                                        RootCondition(root) &&
+                                        PermanentsCondition(targetPermanents))
+                                    {
+                                        cost -= 3;
+                                    }
+
+                                    return cost;
+                                }
+
+                                bool PermanentsCondition(List<Permanent> targetPermanents)
+                                {
+                                    return targetPermanents == null || targetPermanents.Count(targetPermanent => targetPermanent != null) == 0;
+                                }
+
+                                bool CardSourceCondition(CardSource cardSource)
+                                {
+                                    return cardSource != null
+                                        && cardSource.Owner == card.Owner
+                                        && cardSource.EqualsTraits("Glowing Dawn");
+                                }
+
+                                bool RootCondition(SelectCardEffect.Root root)
+                                {
+                                    return true;
+                                }
+
+                                bool isUpDown()
+                                {
+                                    return true;
+                                }
+                            }
+                            #endregion
+
+                            if (selectedCard.IsOption)
+                            {
+                                yield return ContinuousController.instance.StartCoroutine(ReduceCost("Use"));
+                                yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayOptionCards(
+                                    cardSources: new List<CardSource>() { selectedCard },
+                                    activateClass: activateClass,
+                                    payCost: true,
+                                    root: SelectCardEffect.Root.Hand));
+
+                            }
+                            else
+                            {
+                                yield return ContinuousController.instance.StartCoroutine(ReduceCost("Play"));
+                                yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
+                                    cardSources: new List<CardSource>() { selectedCard },
+                                    activateClass: activateClass,
+                                    payCost: true,
+                                    isTapped: false,
+                                    root: SelectCardEffect.Root.Hand,
+                                    activateETB: true));
+                            }
+                        }
+                    }
+                }
+                if (!isUsed) activateClass.RemoveUse();
+            }
+
+            CardEffectFactory.ActivateClassesForSharedEffects
+                (ref cardEffects, timing, card,
+                    SharedEffectName,
+                    SharedActivateCoroutine,
+                    SharedEffectDescription,
+                    optional: false,
+                    maxCountPerTurn: 1,
+                    hashValue: SharedHashString,
+                    whenDigivolving: true,
+                    whenAttacking: true);
+            #endregion
+
+            #region Inherit End of Attack OPT
+
+            if (timing == EffectTiming.OnEndAttack)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("By trashig bottom face down of a tamer, this digimon with [Glowing Dawn] trait unsuspends", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
+                activateClass.SetHashString("BT25_041_EndAttack");
+                activateClass.SetIsInheritedEffect(true);
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription() => "[End of Attack] [Once Per Turn] By trashing the bottom face-down card from under any of your Tamers, this Digimon with the [Glowing Dawn] trait unsuspends.";
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
+                        && CardEffectCommons.CanTriggerOnEndAttack(hashtable, card)
+                        && CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsTamerWithFaceDownCard);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                bool IsTamerWithFaceDownCard(Permanent permanent) =>
+                    CardEffectCommons.IsPermanentExistsOnBattleAreaTamer(permanent) &&
+                    permanent.HasFaceDownDigivolutionCards &&
+                    !permanent.ImmuneFromStackTrashing(activateClass);
+
+                bool FaceDownCards(CardSource cardSource) => cardSource.IsFaceDown;
+
+                bool IsGlowingDawnDigimon(Permanent permanent) => permanent.TopCard.HasGlowingDawnTraits;
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    bool isUsed = false;
+                    bool hasPaidCost = false;
+                    if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsTamerWithFaceDownCard))
+                    {
+                        bool trash = false;
+                        SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent<SelectPermanentEffect>();
+
+                        selectPermanentEffect1.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: IsTamerWithFaceDownCard,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: 1,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            selectPermanentCoroutine: null,
+                            afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
+                            mode: SelectPermanentEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectPermanentEffect1.SetUpCustomMessage("Select 1 Tamer to trash 1 bottom face-down card from", "The opponent is selecting 1 Tamer to trash 1 bottom face-down card from");
+
+                        yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect1.Activate());
+
+                        IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanents)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: permanents[0], trashCount: 1, isFromTop: false, activateClass: activateClass, FaceDownCards));
+                            trash = true;
+                        }
+
+                        if (trash) hasPaidCost = true;
+                    }
+
+                    if (hasPaidCost && IsGlowingDawnDigimon(card.PermanentOfThisCard()))
+                    {
+                        isUsed = true;
+                        yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List<Permanent>() { card.PermanentOfThisCard() }, activateClass).Unsuspend());
+                    }
+                    if (!isUsed) activateClass.RemoveUse();
+                }
+            }
+
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

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Assets/Scripts/CardEffect/BT25/Yellow/BT25_041.cs.meta

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