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@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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+using System.Linq;
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// Gaiamon
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namespace DCGO.CardEffects.BT21
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@@ -11,6 +12,18 @@ namespace DCGO.CardEffects.BT21
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{
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List<ICardEffect> cardEffects = new List<ICardEffect>();
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+ #region Alternative Digivolution Condition - Ult.
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+ if (timing == EffectTiming.None)
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+ {
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+ bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.EqualsTraits("Ult.");
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 5, ignoreDigivolutionRequirement: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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#region Static Effects
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#region App Fusion (Globemon & Charismon)
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@@ -171,133 +184,138 @@ namespace DCGO.CardEffects.BT21
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bool CanSelectLinkCard(CardSource cardSource)
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{
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if (cardSource.HasAppmonTraits)
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- {
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- return true;
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- }
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- return false;
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- }
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+ return cardSource.CanLink(false);
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- bool CanSelectDigimon(Permanent permanent)
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- {
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- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
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- {
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- return true;
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- }
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return false;
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}
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+
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IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
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{
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- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectDigimon))
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- {
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- Permanent selectedPermanent = null;
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- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectDigimon));
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- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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-
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- selectPermanentEffect.SetUp(
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- selectPlayer: card.Owner,
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- canTargetCondition: CanSelectDigimon,
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- canTargetCondition_ByPreSelecetedList: null,
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- canEndSelectCondition: null,
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- maxCount: maxCount,
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- canNoSelect: true,
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- canEndNotMax: false,
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- selectPermanentCoroutine: SelectPermanentCoroutine,
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- afterSelectPermanentCoroutine: null,
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- mode: SelectPermanentEffect.Mode.Custom,
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- cardEffect: activateClass);
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-
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- selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to add link", "The opponent is selecting 1 digimon to add link");
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- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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-
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- IEnumerator SelectPermanentCoroutine(Permanent permanent)
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- {
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- selectedPermanent = permanent;
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- yield return null;
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- }
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+ bool hasInHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectLinkCard);
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+ bool hasInSources = card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectLinkCard) > 0;
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+ bool selectedRoot = false;
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+ CardSource selectedCard = null;
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- if (selectedPermanent != null)
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- {
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- List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
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+ if (hasInHand && hasInSources)
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+ {
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+ List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
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{
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new SelectionElement<bool>(message: $"From This Digimon", value: true, spriteIndex: 0),
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new SelectionElement<bool>(message: $"From Hand", value: false, spriteIndex: 1),
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};
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- string selectPlayerMessage = "Choose where to get the digimon from";
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- string notSelectPlayerMessage = "The opponent is choosing effects.";
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+ string selectPlayerMessage = "Choose where to get the digimon from";
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+ string notSelectPlayerMessage = "The opponent is choosing effects.";
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- GManager.instance.userSelectionManager.SetBoolSelection(
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- selectionElements: selectionElements, selectPlayer: card.Owner,
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- selectPlayerMessage: selectPlayerMessage,
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- notSelectPlayerMessage: notSelectPlayerMessage);
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+ GManager.instance.userSelectionManager.SetBoolSelection(
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+ selectionElements: selectionElements, selectPlayer: card.Owner,
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+ selectPlayerMessage: selectPlayerMessage,
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+ notSelectPlayerMessage: notSelectPlayerMessage);
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- yield return ContinuousController.instance.StartCoroutine(GManager.instance
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- .userSelectionManager.WaitForEndSelect());
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+ yield return ContinuousController.instance.StartCoroutine(GManager.instance
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+ .userSelectionManager.WaitForEndSelect());
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- CardSource selectedCard = null;
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- if (GManager.instance.userSelectionManager.SelectedBoolValue)
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- {
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- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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- selectCardEffect.SetUp(
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- canTargetCondition: CanSelectLinkCard,
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- canTargetCondition_ByPreSelecetedList: null,
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- canEndSelectCondition: null,
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- canNoSelect: () => true,
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- selectCardCoroutine: SelectCardCoroutine,
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- afterSelectCardCoroutine: null,
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- message: "Select 1 linked card.",
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- maxCount: 1,
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- canEndNotMax: false,
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- isShowOpponent: true,
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- mode: SelectCardEffect.Mode.Custom,
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- root: SelectCardEffect.Root.Custom,
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- customRootCardList: card.PermanentOfThisCard().LinkedCards,
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- canLookReverseCard: true,
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- selectPlayer: card.Owner,
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- cardEffect: activateClass);
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-
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- selectCardEffect.SetUpCustomMessage("Select 1 linked card to remove", "The opponent is selecting 1 linked card to remove");
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-
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- yield return StartCoroutine(selectCardEffect.Activate());
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-
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- IEnumerator SelectCardCoroutine(CardSource cardSource)
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- {
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- selectedCard = cardSource;
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- card.PermanentOfThisCard().LinkedCards.Remove(cardSource);
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- yield return null;
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- }
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- }
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- else
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+ selectedRoot = GManager.instance.userSelectionManager.SelectedBoolValue;
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+ }
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+ else if (hasInSources)
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+ {
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+ selectedRoot = true;
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+ }
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+
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+ if (selectedRoot)
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+ {
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+ selectCardEffect.SetUp(
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+ canTargetCondition: CanSelectLinkCard,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 card to link.",
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+ maxCount: 1,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.Custom,
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+ root: SelectCardEffect.Root.Custom,
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+ customRootCardList: card.PermanentOfThisCard().LinkedCards,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ selectCardEffect.SetUpCustomMessage("Select 1 card to link", "The opponent is selecting 1 card to link");
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+
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+ yield return StartCoroutine(selectCardEffect.Activate());
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+ }
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+ else
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+ {
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectLinkCard,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: SelectCardCoroutine,
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+ afterSelectCardCoroutine: null,
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+ mode: SelectHandEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+ selectHandEffect.SetUpCustomMessage("Select 1 card to link", "The opponent is selecting 1 card to link");
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+ }
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+
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+ IEnumerator SelectCardCoroutine(CardSource cardSource)
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+ {
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+ selectedCard = cardSource;
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+ yield return null;
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+ }
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+
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+ if(selectedCard != null)
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+ {
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+ bool CanSelectDigimon(Permanent permanent)
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+ {
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+ UnityEngine.Debug.Log($"CAN SELECT DIGIMON: {CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)}, {selectedCard.CanLinkToTargetPermanent(permanent, false)}");
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+ if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
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+ return selectedCard.CanLinkToTargetPermanent(permanent, false);
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+
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+ return false;
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+ }
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+
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectDigimon))
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+ {
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+ Permanent selectedPermanent = null;
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+ int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectDigimon));
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: CanSelectDigimon,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: maxCount,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: SelectPermanentCoroutine,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to add link", "The opponent is selecting 1 digimon to add link");
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+
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+ IEnumerator SelectPermanentCoroutine(Permanent permanent)
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{
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- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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- selectHandEffect.SetUp(
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- selectPlayer: card.Owner,
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- canTargetCondition: CanSelectLinkCard,
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- canTargetCondition_ByPreSelecetedList: null,
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- canEndSelectCondition: null,
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- maxCount: 1,
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- canNoSelect: true,
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- canEndNotMax: false,
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- isShowOpponent: true,
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- selectCardCoroutine: SelectCardCoroutine,
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- afterSelectCardCoroutine: null,
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- mode: SelectHandEffect.Mode.Custom,
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- cardEffect: activateClass);
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- selectHandEffect.SetUpCustomMessage("Select 1 linked card to remove", "The opponent is selecting 1 linked card to remove");
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- yield return StartCoroutine(selectHandEffect.Activate());
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- IEnumerator SelectCardCoroutine(CardSource cardSource)
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- {
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- selectedCard = cardSource;
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- yield return null;
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- }
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+ selectedPermanent = permanent;
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+ yield return null;
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}
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- if (selectedCard != null)
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+
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+ if (selectedPermanent != null)
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{
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- // Might need to talk to mike about this, things possibly to add
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- // if link condiiton for selectedCard is sucessful, ex: if it needs exact name or traits, does it meet them.
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- // Perphaps may lead to link requirements being added to the card itself, instead of an effect.
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- // if this method below (AddLinkCard), automatically handles if the link max is hit, and allows for owner to choose which link to discarded for new one.
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- selectedPermanent.AddLinkCard(selectedCard, activateClass);
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+ yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddLinkCard(selectedCard, activateClass));
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}
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}
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}
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