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@@ -40,7 +40,203 @@ namespace DCGO.CardEffects.BT25
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string SharedEffectDescription(string tag)
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{
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return $"[{tag}] By trashing 1 card in your hand, you may return 1 red or blue [Iliad] trait Digimon card from your trash to the hand.";
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+ }using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+// Firamon
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+namespace DCGO.CardEffects.BT25
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+{
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+ public class BT25_013 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Alt Digivolution Condition
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+ if (timing == EffectTiming.None)
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+ {
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+ static bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.HasTSTraits;
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 3, permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ #region Shared OP/WD
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+ string SharedEffectName = "May trash 1 card to recover 1 red or blue [Iliad] trait Digimon card from trash";
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+
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+ CardEffectFactory.ActivateClassesForSharedEffects
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+ (ref cardEffects, timing, card,
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+ SharedEffectName,
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+ SharedActivateCoroutine,
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+ SharedEffectDescription,
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+ optional: false,
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+ isSkippable: true,
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+ onPlay: true,
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+ whenDigivolving: true);
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+
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+ string SharedEffectDescription(string tag)
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+ {
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+ return $"[{tag}] By trashing 1 card in your hand, you may return 1 red or blue [Iliad] trait Digimon card from your trash to the hand.";
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+ }
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+
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+ IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
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+ {
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+ if (card.Owner.HandCards.Count >= 1)
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+ {
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+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
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+
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+ selectHandEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: _ => true,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: AfterSelectCardCoroutine,
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+ mode: SelectHandEffect.Mode.Discard,
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+ cardEffect: activateClass);
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+
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+ yield return StartCoroutine(selectHandEffect.Activate());
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+
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+ IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
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+ {
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.IsDigimon
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+ && cardSource.HasIliadTraits
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+ && (cardSource.CardColors.Contains(CardColor.Red)
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+ || cardSource.CardColors.Contains(CardColor.Blue));
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+ }
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+
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+ if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
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+ {
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+ int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
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+
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+ SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
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+
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+ selectCardEffect.SetUp(
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+ canTargetCondition: CanSelectCardCondition,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ canNoSelect: () => true,
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+ selectCardCoroutine: null,
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+ afterSelectCardCoroutine: null,
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+ message: "Select 1 card to add to your hand.",
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+ maxCount: maxCount,
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+ canEndNotMax: false,
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+ isShowOpponent: true,
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+ mode: SelectCardEffect.Mode.AddHand,
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+ root: SelectCardEffect.Root.Trash,
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+ customRootCardList: null,
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+ canLookReverseCard: true,
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+ selectPlayer: card.Owner,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
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+ }
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+ }
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+ }
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}
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+ #endregion
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+
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+ #region Your Turn
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Digivolve into [Apollomon] in hand for 2 less", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription() => "[Your Turn] When your Digimon are played or digivolve, if any of them are blue, this Digimon may digivolve into [Flaremon] in the hand with the cost reduced by 1.";
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.IsOwnerTurn(card)
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+ && (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition)
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+ || CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, PermanentCondition));
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
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+ }
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+
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+ bool PermanentCondition(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.EqualsCardName("Flaremon")
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+ && cardSource.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame, false, activateClass);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ List<Permanent> playedPermanents = new List<Permanent>();
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+
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+ foreach (Hashtable hash in CardEffectCommons.GetHashtablesFromHashtable(hashtable))
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+ {
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+ playedPermanents.Add(CardEffectCommons.GetPermanentFromHashtable(hash));
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+ }
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+
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+ bool PermanentCondition1(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
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+ && permanent.TopCard.CardColors.Contains(CardColor.Blue);
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+ }
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+
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+ List<Permanent> targetPermanents = playedPermanents.Filter(PermanentCondition1);
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+
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+ if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, targetPermanents.Contains))
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
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+ targetPermanent: card.PermanentOfThisCard(),
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+ cardCondition: CanSelectCardCondition,
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+ payCost: true,
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+ reduceCostTuple: (reduceCost: 1, reduceCostCardCondition: null),
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+ fixedCostTuple: null,
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+ ignoreDigivolutionRequirementFixedCost: -1,
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+ isHand: true,
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+ activateClass: activateClass,
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+ successProcess: null));
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+ }
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+ }
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+ }
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+ #endregion
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+
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+ #region Inherit
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+ if (timing == EffectTiming.None)
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+ {
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+ bool Condition()
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+ {
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+ return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
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+ && CardEffectCommons.IsOwnerTurn(card);
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(
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+ changeValue: 2000,
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+ isInheritedEffect: true,
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+ card: card,
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+ condition: Condition));
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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+
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IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
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{
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