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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+
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+// Armalizamon
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+namespace DCGO.CardEffects.BT25
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+{
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+ public class BT25_049 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Alternate Digivolution Requirement
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+ if (timing == EffectTiming.None)
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+ {
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+ static bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.HasGlowingDawnTraits;
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 3, permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ #region Shared OP / WD
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+
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+ string SharedEffectName = "You may suspend 1 enemy Digimon";
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+
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+ string SharedEffectDescription(string tag) => $"[{tag}] You may suspend 1 of your opponent's Digimon.";
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+
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+ bool OpponentsDigimon(Permanent permanent) => CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
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+
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+ CardEffectFactory.ActivateClassesForSharedEffects
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+ (ref cardEffects, timing, card,
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+ SharedEffectName,
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+ SharedActivateCoroutine,
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+ SharedEffectDescription,
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+ optional: false,
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+ isSkippable: true,
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+ onPlay: true,
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+ whenDigivolving: true);
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+
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+ IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
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+ {
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+ SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: OpponentsDigimon,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: true,
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: null,
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+ afterSelectPermanentCoroutine: null,
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+ mode: SelectPermanentEffect.Mode.Tap,
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+ cardEffect: activateClass);
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
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+ }
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+ #endregion
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+
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+ #region Your Turn - Cost Reduction
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+
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+ string CostReductionEffectName = "Trash 1 Face Down under a tamer to reduce cost by 3";
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+
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+ bool TamerWithOneFaceDownSource(Permanent permanent)
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+ {
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+ return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaTamer(permanent, card)
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+ && permanent.DigivolutionCards.Any(CanTrashCard);
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+ }
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+
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+ bool CanTrashCard(CardSource cardSource) => cardSource.IsFaceDown;
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+
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+ bool CardCondition(CardSource cardSource)
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+ {
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+ return cardSource.HasUseCost
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+ && cardSource.HasGlowingDawnTraits
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+ && cardSource.Owner == card.Owner;
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+ }
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+
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+ int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
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+ {
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+ if (CardCondition(cardSource))
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+ {
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+ if (RootCondition(root))
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+ {
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+ if (PermanentsCondition(targetPermanents))
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+ {
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+ Cost -= 3;
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+ }
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+ }
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+ }
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+
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+ return Cost;
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+ }
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+
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+ bool PermanentsCondition(List<Permanent> targetPermanents)
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+ {
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+ if (targetPermanents == null)
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+ {
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+ return true;
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+ }
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+ else
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+ {
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+ if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
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+ {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ bool RootCondition(SelectCardEffect.Root root)
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+ {
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+ return true;
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+ }
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+
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+ #region Before Pay Cost - Condition Effect
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+ if (timing == EffectTiming.BeforePayCost)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect(CostReductionEffectName, CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
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+ activateClass.SetHashString("PlayCost-1_BT25_049");
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ => "[Your Turn] [Once Per Turn] When you would use an Option card with the [Glowing Dawn] trait, by trashing the bottom face-down card under any of your Tamers, reduce the cost by 3.";
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+
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+ bool CanNoSelect(Hashtable hashtable)
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+ {
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+ CardSource cardSource = CardEffectCommons.GetCardFromHashtable(hashtable);
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+
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+ SelectCardEffect.Root root = SelectCardEffect.Root.None;
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+ if (CardEffectCommons.IsExistOnHand(cardSource))
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+ root = SelectCardEffect.Root.Hand;
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+ else if (CardEffectCommons.IsExistInAnyTrash(cardSource))
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+ root = SelectCardEffect.Root.Trash;
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+ else if (CardEffectCommons.IsExistDigivolutionCards(cardSource))
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+ root = SelectCardEffect.Root.DigivolutionCards;
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+ else if (CardEffectCommons.IsExistLinked(cardSource))
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+ root = SelectCardEffect.Root.LinkedCards;
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+
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+ return cardSource != null
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+ && cardSource.PayingCost(root, null, checkAvailability: false) > cardSource.Owner.MaxMemoryCost;
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.IsOwnerTurn(card)
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+ && CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, CardCondition);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TamerWithOneFaceDownSource);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ bool trash = false;
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+
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+ SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent<SelectPermanentEffect>();
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+
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+ selectPermanentEffect1.SetUp(
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+ selectPlayer: card.Owner,
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+ canTargetCondition: TamerWithOneFaceDownSource,
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+ canTargetCondition_ByPreSelecetedList: null,
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+ canEndSelectCondition: null,
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+ maxCount: 1,
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+ canNoSelect: CanNoSelect(hashtable),
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+ canEndNotMax: false,
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+ selectPermanentCoroutine: null,
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+ afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
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+ mode: SelectPermanentEffect.Mode.Custom,
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+ cardEffect: activateClass);
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+
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+ selectPermanentEffect1.SetUpCustomMessage("Select 1 Tamer to trash 1 bottom face-down card from", "The opponent is selecting 1 Tamer to trash 1 bottom face-down card from");
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+
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+ yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect1.Activate());
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+
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+ IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanents)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: permanents[0], trashCount: 1, isFromTop: false, activateClass: activateClass, CanTrashCard));
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+
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+ trash = true;
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+ }
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+
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+ if (trash)
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+ {
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+ if (card.Owner.CanReduceCost(null, card))
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+ {
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+ ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
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+ }
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+
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+ ChangeCostClass changeCostClass = new ChangeCostClass();
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+ changeCostClass.SetUpICardEffect("Play Cost -1", CanUseCondition1, card);
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+ changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
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+ card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
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+
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+ bool CanUseCondition1(Hashtable _hashtable)
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+ {
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+ return true;
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+ }
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+
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+ bool isUpDown()
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+ {
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+ return true;
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+ }
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+
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(hashtable));
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+ }
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+ else activateClass.RemoveUse();
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+ }
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+ }
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+ #endregion
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+
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+ #region Reduce Play Cost - Not Shown
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+ if (timing == EffectTiming.None)
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+ {
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+ ChangeCostClass changeCostClass = new ChangeCostClass();
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+ changeCostClass.SetUpICardEffect("Play Cost -1", CanUseCondition, card);
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+ changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true);
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+ changeCostClass.SetNotShowUI(true);
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+ cardEffects.Add(changeCostClass);
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ if (CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.IsOwnerTurn(card)
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+ && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TamerWithOneFaceDownSource))
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+ {
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+ ICardEffect activateClass = card.EffectList(EffectTiming.BeforePayCost).Find(cardEffect => cardEffect.EffectName == CostReductionEffectName);
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+
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+ return activateClass != null
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+ && !card.cEntity_EffectController.isOverMaxCountPerTurn(activateClass, activateClass.MaxCountPerTurn);
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+ }
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+
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+ return false;
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+ }
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+
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+ bool isUpDown()
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+ {
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+ return true;
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+ }
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+ }
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+ #endregion
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+
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+ #endregion
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+
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+ #region Piercing - ESS
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+ if (timing == EffectTiming.OnDetermineDoSecurityCheck)
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+ {
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+ cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: true, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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