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Merge pull request #1398 from DCGO2/hooperk-beatbreak

Make effects skippable
x89rt2 3 месяцев назад
Родитель
Сommit
e85e919759

+ 1 - 0
Assets/Scripts/CardEffect/BT25/Green/BT25_049.cs

@@ -126,6 +126,7 @@ namespace DCGO.CardEffects.BT25
                 activateClass.SetUpICardEffect(CostReductionEffectName, CanUseCondition, card);
                 activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
                 activateClass.SetHashString("PlayCost-3_BT25_049");
+                activateClass.SetIsSkippable(true);
                 cardEffects.Add(activateClass);
 
                 string EffectDescription()

+ 2 - 0
Assets/Scripts/CardEffect/BT25/Green/BT25_090.cs

@@ -24,6 +24,7 @@ namespace DCGO.CardEffects.BT25
                 ActivateClass activateClass = new ActivateClass();
                 activateClass.SetUpICardEffect("Suspend to may place top 2 from deck face down under this tamer", CanUseCondition, card);
                 activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
+                activateClass.SetIsSkippable(true);
                 cardEffects.Add(activateClass);
 
                 string EffectDescription()
@@ -147,6 +148,7 @@ namespace DCGO.CardEffects.BT25
                 activateClass.SetUpICardEffect(CostReductionEffectName, CanUseCondition, card);
                 activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
                 activateClass.SetHashString("PlayCost-1_BT25_090");
+                activateClass.SetIsSkippable(true);
                 cardEffects.Add(activateClass);
 
                 string EffectDescription()