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Create EX12_050.cs

x89rt2 2 月之前
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  1. 204 0
      Assets/Scripts/CardEffect/EX12/Green/EX12_050.cs

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Assets/Scripts/CardEffect/EX12/Green/EX12_050.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+// SymbareAngoramon
+namespace DCGO.CardEffects.EX12
+{
+    public class EX12_050 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Alt Digivolution
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent permanent)
+                {
+                    return permanent.TopCard.EqualsCardName("Angoramon");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 2, false, card, null));
+            }
+
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent permanent)
+                {
+                    return permanent.TopCard.EqualsTraits("NSp");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 2, false, card, null, level: 3));
+            }
+            #endregion
+
+            #region Main
+            if (timing == EffectTiming.OnDeclaration)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Play/Use 1 [Angoramon] in text/[NSp] from hand for 2 less", CanUseCondition, card);
+                activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDescription());
+                activateClass.SetHashString("EX12_050_Main");
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                    => "[Main] [Once Per Turn] You may play or use 1 card with [Angoramon] in its text or the [NSp] trait from your hand with the cost reduced by 2.";
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
+                }         
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return (cardSource.HasText("Angoramon")
+                            || cardSource.EqualsTraits("NSp"))
+                        && ((cardSource.IsOption
+                            && !cardSource.CanNotPlayThisOption)
+                        || (cardSource.HasPlayCost
+                            && CardEffectCommons.CanPlayAsNewPermanent(cardSource, true, activateClass, fixedCost: cardSource.GetCostItself - 2)));
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    bool isUsed = false;
+
+                    List<CardSource> selectedCards = new List<CardSource>();
+
+                    SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                    selectHandEffect.SetUp(
+                        selectPlayer: card.Owner,
+                        canTargetCondition: CanSelectCardCondition,
+                        canTargetCondition_ByPreSelecetedList: null,
+                        canEndSelectCondition: null,
+                        maxCount: 1,
+                        canNoSelect: true,
+                        canEndNotMax: false,
+                        isShowOpponent: true,
+                        selectCardCoroutine: SelectCardCoroutine,
+                        afterSelectCardCoroutine: null,
+                        mode: SelectHandEffect.Mode.Custom,
+                        cardEffect: activateClass);
+
+                    selectHandEffect.SetUpCustomMessage("Select 1 card to play/use.", "The opponent is selecting 1 card to play/use.");
+                    selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
+
+                    IEnumerator SelectCardCoroutine(CardSource cardSource)
+                    {
+                        selectedCards.Add(cardSource);
+                        yield return null;
+                    }
+
+                    yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
+
+                    if (selectedCards != null)
+                    {
+                        #region reduce cost
+                        int reducecost = -2;
+
+                        ChangeCostClass changeCostClass = new ChangeCostClass();
+                        changeCostClass.SetUpICardEffect($"Play/Use Cost {reducecost}", CanUseCondition1, card);
+                        changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: PlayOrUseCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
+                        Func<EffectTiming, ICardEffect> getCardEffect = GetCardEffect;
+                        card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect);
+
+                        ICardEffect GetCardEffect(EffectTiming _timing)
+                        {
+                            if (_timing == EffectTiming.None)
+                            {
+                                return changeCostClass;
+                            }
+
+                            return null;
+                        }
+
+                        bool CanUseCondition1(Hashtable hashtable)
+                        {
+                            return true;
+                        }
+
+                        bool PlayOrUseCondition(CardSource cardSource)
+                        {
+                            return true;
+                        }
+
+                        int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
+                        {
+                            if (PlayOrUseCondition(cardSource)
+                            && RootCondition(root)
+                            && PermanentsCondition(targetPermanents))
+                            {
+                                Cost -= reducecost;
+                            }
+
+                            return Cost;
+                        }
+
+                        bool PermanentsCondition(List<Permanent> targetPermanents)
+                        {
+                            return targetPermanents == null
+                                    || targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0;
+                        }
+
+                        bool RootCondition(SelectCardEffect.Root root)
+                        {
+                            return true;
+                        }
+
+                        bool isUpDown()
+                        {
+                            return true;
+                        }
+                        #endregion
+
+                        if (selectedCards[0].IsOption)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayOptionCards(
+                                cardSources: selectedCards,
+                                activateClass: activateClass,
+                                payCost: true,
+                                root: SelectCardEffect.Root.Hand));
+                        }
+                        else
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
+                                cardSources: selectedCards,
+                                activateClass: activateClass,
+                                payCost: true,
+                                isTapped: false,
+                                root: SelectCardEffect.Root.Hand,
+                                activateETB: true));
+                        }
+
+                        #region release reduction
+                        card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect);
+                        #endregion
+
+                        isUsed = true;
+                    }
+
+                    if (!isUsed) activateClass.RemoveUse();
+                }
+            }
+            #endregion
+
+            #region All Turns Inherited
+            if (timing == EffectTiming.None)
+            {
+                bool Condition()
+                {
+                    return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
+                }
+
+                cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}