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update card color on flipped evo source

mbunch_kascope 1 год назад
Родитель
Сommit
eb34fba306
2 измененных файлов с 5 добавлено и 3 удалено
  1. 2 1
      Assets/Prefab/CardInfo.prefab
  2. 3 2
      Assets/Scripts/CardInfo.cs

+ 2 - 1
Assets/Prefab/CardInfo.prefab

@@ -484,7 +484,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 21300000, guid: 202884f52cfa4584ea27e4e17a067533, type: 3}
+  m_Sprite: {fileID: 0}
   m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1
@@ -562,6 +562,7 @@ MonoBehaviour:
   - {fileID: 7657533223761220741}
   - {fileID: 2593065810414958860}
   - {fileID: 6876301294514452486}
+  BackGround: {fileID: 0}
   LinkBackground: {fileID: 5547918605615519800}
   CardImage: {fileID: 6639072173550699241}
   InheritedEffectText: {fileID: 3185575908673456546}

+ 3 - 2
Assets/Scripts/CardInfo.cs

@@ -54,12 +54,12 @@ public class CardInfo : MonoBehaviour
 
         this.gameObject.SetActive(true);
 
-        outlineImage.color = DataBase.CardColor_ColorDarkDictionary[cardSource.BaseCardColorsFromEntity[0]];
-
         InheritedEffectText.text = "";
 
         if (!cardSource.IsFlipped)
         {
+            outlineImage.color = DataBase.CardColor_ColorDarkDictionary[cardSource.BaseCardColorsFromEntity[0]];
+
             if (cardSource.PermanentOfThisCard() != null)
             {
                 if (cardSource != cardSource.PermanentOfThisCard().TopCard)
@@ -122,6 +122,7 @@ public class CardInfo : MonoBehaviour
 
         else
         {
+            outlineImage.color = DataBase.CardColor_ColorDarkDictionary[CardColor.None];
             InheritedEffectText.text = "???";
             CardImage.color = new Color(1, 1, 1, 1);
             CardImage.sprite = HatenaCard;