x89rt2 3 сар өмнө
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Assets/Scripts/CardEffect/BT25/Yellow/BT25_032.cs

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+using System.Collections;
+using System.Collections.Generic;
+
+// Liollmon
+namespace DCGO.CardEffects.BT25
+{
+    public class BT25_032 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Digivolution Condition
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.EqualsTraits("Glowing Dawn");
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 2, permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+            #endregion
+
+            #region On Play
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Reveal 3, add 1 [Glowing Dawn] and 1 yellow [BEATBREAK] trait card, bottom deck the rest", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
+                cardEffects.Add(activateClass);
+
+                string EffectDescription()
+                {
+                    return "[On Play] Reveal the top 3 cards of your deck. Add 1 [Glowing Dawn] trait card and 1 yellow [BEATBREAK] trait card among them to the hand. Return the rest to the bottom of the deck.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card)
+                        && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.IsExistOnBattleArea(card);
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("Glowing Dawn");
+                }
+
+                bool CanSelectCardCondition1(CardSource cardSource)
+                {
+                    return cardSource.EqualsTraits("BEATBREAK")
+                        && cardSource.HasCardColor(CardColor.Yellow);
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable hashtable)
+                {
+                    yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
+                        revealCount: 3,
+                        simplifiedSelectCardConditions:
+                        new SimplifiedSelectCardConditionClass[]
+                        {
+                        new SimplifiedSelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition,
+                            message: "Select 1 [Glowing Dawn] trait card to add to hand.",
+                            mode: SelectCardEffect.Mode.AddHand,
+                            maxCount: 1,
+                            selectCardCoroutine: null),
+                        new SimplifiedSelectCardConditionClass(
+                            canTargetCondition:CanSelectCardCondition1,
+                            message: "Select 1 yellow [BEATBREAK] trait card to add to hand.",
+                            mode: SelectCardEffect.Mode.AddHand,
+                            maxCount: 1,
+                            selectCardCoroutine: null),
+                        },
+                        remainingCardsPlace: RemainingCardsPlace.DeckBottom,
+                        activateClass: activateClass,
+                        mutualConditions: true
+                    ));
+                }
+            }
+            #endregion
+
+            #region Inherited Barrier
+            if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
+            {
+                cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: true, card: card, condition: null));
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}