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@@ -0,0 +1,98 @@
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+using System.Collections;
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+using System.Collections.Generic;
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+
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+// Liollmon
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+namespace DCGO.CardEffects.BT25
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+{
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+ public class BT25_032 : CEntity_Effect
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+ {
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+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
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+ {
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+ List<ICardEffect> cardEffects = new List<ICardEffect>();
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+
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+ #region Digivolution Condition
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+ if (timing == EffectTiming.None)
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+ {
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+ bool PermanentCondition(Permanent targetPermanent)
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+ {
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+ return targetPermanent.TopCard.EqualsTraits("Glowing Dawn");
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+ }
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+
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+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 2, permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ #region On Play
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+ if (timing == EffectTiming.OnEnterFieldAnyone)
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+ {
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+ ActivateClass activateClass = new ActivateClass();
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+ activateClass.SetUpICardEffect("Reveal 3, add 1 [Glowing Dawn] and 1 yellow [BEATBREAK] trait card, bottom deck the rest", CanUseCondition, card);
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+ activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
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+ cardEffects.Add(activateClass);
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+
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+ string EffectDescription()
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+ {
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+ return "[On Play] Reveal the top 3 cards of your deck. Add 1 [Glowing Dawn] trait card and 1 yellow [BEATBREAK] trait card among them to the hand. Return the rest to the bottom of the deck.";
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+ }
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+
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+ bool CanUseCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card)
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+ && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
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+ }
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+
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+ bool CanActivateCondition(Hashtable hashtable)
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+ {
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+ return CardEffectCommons.IsExistOnBattleArea(card);
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+ }
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+
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+ bool CanSelectCardCondition(CardSource cardSource)
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+ {
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+ return cardSource.EqualsTraits("Glowing Dawn");
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+ }
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+
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+ bool CanSelectCardCondition1(CardSource cardSource)
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+ {
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+ return cardSource.EqualsTraits("BEATBREAK")
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+ && cardSource.HasCardColor(CardColor.Yellow);
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+ }
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+
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+ IEnumerator ActivateCoroutine(Hashtable hashtable)
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+ {
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+ yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
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+ revealCount: 3,
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+ simplifiedSelectCardConditions:
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+ new SimplifiedSelectCardConditionClass[]
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+ {
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+ new SimplifiedSelectCardConditionClass(
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+ canTargetCondition:CanSelectCardCondition,
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+ message: "Select 1 [Glowing Dawn] trait card to add to hand.",
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+ mode: SelectCardEffect.Mode.AddHand,
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+ maxCount: 1,
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+ selectCardCoroutine: null),
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+ new SimplifiedSelectCardConditionClass(
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+ canTargetCondition:CanSelectCardCondition1,
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+ message: "Select 1 yellow [BEATBREAK] trait card to add to hand.",
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+ mode: SelectCardEffect.Mode.AddHand,
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+ maxCount: 1,
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+ selectCardCoroutine: null),
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+ },
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+ remainingCardsPlace: RemainingCardsPlace.DeckBottom,
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+ activateClass: activateClass,
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+ mutualConditions: true
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+ ));
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+ }
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+ }
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+ #endregion
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+
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+ #region Inherited Barrier
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+ if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
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+ {
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+ cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: true, card: card, condition: null));
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+ }
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+ #endregion
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+
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+ return cardEffects;
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+ }
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+ }
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+}
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