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BeelStarmon Ace cardEffect

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+ 486 - 0
Assets/CardEffect/EX7/Purple/BeelStarmon_EX7_059.cs

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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace DCGO.CardEffects.EX7
+{
+    public class BeelStarmon_EX7_059 : CEntity_Effect
+    {
+        public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
+        {
+            List<ICardEffect> cardEffects = new List<ICardEffect>();
+
+            #region Digivolution Condition
+            if (timing == EffectTiming.None)
+            {
+                bool PermanentCondition(Permanent targetPermanent)
+                {
+                    return targetPermanent.TopCard.HasText("Three Musketeers") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 5 || targetPermanent.TopCard.HasText("ThreeMusketeers") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 5;
+                }
+
+                cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
+            }
+            #endregion
+
+            #region Blast Digivolve
+            if (timing == EffectTiming.OnCounterTiming)
+            {
+                cardEffects.Add(CardEffectFactory.BlastDigivolveEffect(card: card, condition: null));
+            }
+            #endregion
+
+            #region On Play
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Return 1 Option from trash then play an Option", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[On Play] Return 1 Option card from your trash to the hand. Then, you may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsOption)
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+
+
+                bool CanSelectCardCondition1(CardSource cardSource)
+                {
+                    if (cardSource.IsOption)
+                    {
+                        if (cardSource.CardTraits.Contains("Three Musketeers") || cardSource.CardTraits.Contains("ThreeMusketeers"))
+                        {
+                            if (cardSource.HasUseCost)
+                            {
+                                if (!cardSource.CanNotPlayThisOption)
+                                {
+                                    return true;
+                                }
+                            }
+                        }
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    List<CardSource> selectedCards = new List<CardSource>();
+
+                    if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
+                    {
+                        int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
+
+                        SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                        selectCardEffect.SetUp(
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            canNoSelect: () => false,
+                            selectCardCoroutine: null,
+                            afterSelectCardCoroutine: null,
+                            message: "Select 1 card to add to your hand.",
+                            maxCount: maxCount,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            mode: SelectCardEffect.Mode.AddHand,
+                            root: SelectCardEffect.Root.Trash,
+                            customRootCardList: null,
+                            canLookReverseCard: true,
+                            selectPlayer: card.Owner,
+                            cardEffect: activateClass);
+
+                        yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+                    }
+
+                    if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
+                    {
+                        int maxCount = 1;
+
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectCardCondition1,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            mode: SelectHandEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectHandEffect.SetUpCustomMessage(
+                            "Select 1 option card to use.",
+                            "The opponent is selecting 1 option card to use.");
+                        selectHandEffect.SetUpCustomMessage_ShowCard("Used Card");
+
+                        yield return StartCoroutine(selectHandEffect.Activate());
+
+                        IEnumerator SelectCardCoroutine(CardSource cardSource)
+                        {
+                            selectedCards.Add(cardSource);
+
+                            yield return null;
+                        }
+                    }
+
+                    if (selectedCards.Count >= 1)
+                    {
+                        yield return ContinuousController.instance.StartCoroutine(
+                            CardEffectCommons.PlayOptionCards(
+                                cardSources: selectedCards,
+                                activateClass: activateClass,
+                                payCost: false,
+                                root: SelectCardEffect.Root.Hand
+                            )
+                        );
+                    }
+                }
+            }
+            #endregion
+
+            #region When Digivolving
+            if (timing == EffectTiming.OnEnterFieldAnyone)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Return 1 Option from trash then play an Option", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[When Digivolving] Return 1 Option card from your trash to the hand. Then, you may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost.";
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsOption)
+                    {
+                        return true;
+                    }
+
+                    return false;
+                }
+
+
+                bool CanSelectCardCondition1(CardSource cardSource)
+                {
+                    if (cardSource.IsOption)
+                    {
+                        if (cardSource.CardTraits.Contains("Three Musketeers") || cardSource.CardTraits.Contains("ThreeMusketeers"))
+                        {
+                            if (cardSource.HasUseCost)
+                            {
+                                if (!cardSource.CanNotPlayThisOption)
+                                {
+                                    return true;
+                                }
+                            }
+                        }
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    List<CardSource> selectedCards = new List<CardSource>();
+
+                    if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
+                    {
+                        int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
+
+                        SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                        selectCardEffect.SetUp(
+                            canTargetCondition: CanSelectCardCondition,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            canNoSelect: () => false,
+                            selectCardCoroutine: null,
+                            afterSelectCardCoroutine: null,
+                            message: "Select 1 card to add to your hand.",
+                            maxCount: maxCount,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            mode: SelectCardEffect.Mode.AddHand,
+                            root: SelectCardEffect.Root.Trash,
+                            customRootCardList: null,
+                            canLookReverseCard: true,
+                            selectPlayer: card.Owner,
+                            cardEffect: activateClass);
+
+                        yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+                    }
+
+                    if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
+                    {
+                        int maxCount = 1;
+
+                        SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                        selectHandEffect.SetUp(
+                            selectPlayer: card.Owner,
+                            canTargetCondition: CanSelectCardCondition1,
+                            canTargetCondition_ByPreSelecetedList: null,
+                            canEndSelectCondition: null,
+                            maxCount: maxCount,
+                            canNoSelect: true,
+                            canEndNotMax: false,
+                            isShowOpponent: true,
+                            selectCardCoroutine: SelectCardCoroutine,
+                            afterSelectCardCoroutine: null,
+                            mode: SelectHandEffect.Mode.Custom,
+                            cardEffect: activateClass);
+
+                        selectHandEffect.SetUpCustomMessage(
+                            "Select 1 option card to use.",
+                            "The opponent is selecting 1 option card to use.");
+                        selectHandEffect.SetUpCustomMessage_ShowCard("Used Card");
+
+                        yield return StartCoroutine(selectHandEffect.Activate());
+
+                        IEnumerator SelectCardCoroutine(CardSource cardSource)
+                        {
+                            selectedCards.Add(cardSource);
+
+                            yield return null;
+                        }
+                    }
+
+                    if (selectedCards.Count >= 1)
+                    {
+                        yield return ContinuousController.instance.StartCoroutine(
+                            CardEffectCommons.PlayOptionCards(
+                                cardSources: selectedCards,
+                                activateClass: activateClass,
+                                payCost: false,
+                                root: SelectCardEffect.Root.Hand
+                            )
+                        );
+                    }
+                }
+            }
+            #endregion
+
+            #region End of Your Turn
+            if (timing == EffectTiming.OnEndTurn)
+            {
+                ActivateClass activateClass = new ActivateClass();
+                activateClass.SetUpICardEffect("Return 1 digivolution card to play 1 Option", CanUseCondition, card);
+                activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
+                activateClass.SetHashString("PlayOption_EX7-059");
+                cardEffects.Add(activateClass);
+
+                string EffectDiscription()
+                {
+                    return "[End of Your Turn] [Once Per Turn] By trashing 1 Option card from this Digimon's digivolution cards, you may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost.";
+                }
+
+                bool CanSelectCardCondition(CardSource cardSource)
+                {
+                    if (cardSource.IsOption)
+                    {
+                        if (!cardSource.CanNotTrashFromDigivolutionCards(activateClass))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanUseCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        if (CardEffectCommons.IsOwnerTurn(card))
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanActivateCondition(Hashtable hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1)
+                        {
+                            return true;
+                        }
+                    }
+
+                    return false;
+                }
+
+                bool CanSelectCardCondition1(CardSource cardSource)
+                {
+                    if (cardSource.IsOption)
+                    {
+                        if (cardSource.CardTraits.Contains("Three Musketeers") || cardSource.CardTraits.Contains("ThreeMusketeers"))
+                        {
+                            if (cardSource.HasUseCost)
+                            {
+                                if (!cardSource.CanNotPlayThisOption)
+                                {
+                                    return true;
+                                }
+                            }
+                        }
+                    }
+
+                    return false;
+                }
+
+                IEnumerator ActivateCoroutine(Hashtable _hashtable)
+                {
+                    if (CardEffectCommons.IsExistOnBattleArea(card))
+                    {
+                        bool trashed = false;
+
+                        List<CardSource> selectedCards = new List<CardSource>();
+
+                        SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
+
+                        selectCardEffect.SetUp(
+                                    canTargetCondition: CanSelectCardCondition,
+                                    canTargetCondition_ByPreSelecetedList: null,
+                                    canEndSelectCondition: null,
+                                    canNoSelect: () => true,
+                                    selectCardCoroutine: SelectCardCoroutine,
+                                    afterSelectCardCoroutine: null,
+                                    message: "Select 1 Option card to discard.",
+                                    maxCount: 1,
+                                    canEndNotMax: false,
+                                    isShowOpponent: true,
+                                    mode: SelectCardEffect.Mode.Custom,
+                                    root: SelectCardEffect.Root.Custom,
+                                    customRootCardList: card.PermanentOfThisCard().DigivolutionCards,
+                                    canLookReverseCard: true,
+                                    selectPlayer: card.Owner,
+                                    cardEffect: null);
+
+                        selectCardEffect.SetUpCustomMessage("Select 1 Option card to discard.", "The opponent is selecting 1 Option card to discard.");
+
+                        yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
+
+                        IEnumerator SelectCardCoroutine(CardSource cardSource)
+                        {
+                            selectedCards.Add(cardSource);
+
+                            yield return null;
+                        }
+
+                        if (selectedCards.Count >= 1)
+                        {
+                            yield return ContinuousController.instance.StartCoroutine(new ITrashDigivolutionCards(card.PermanentOfThisCard(), selectedCards, activateClass).TrashDigivolutionCards());
+
+                            trashed = true;
+                        }
+
+                        if (trashed)
+                        {
+                            if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
+                            {
+                                int maxCount = 1;
+
+                                SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
+
+                                selectHandEffect.SetUp(
+                                    selectPlayer: card.Owner,
+                                    canTargetCondition: CanSelectCardCondition1,
+                                    canTargetCondition_ByPreSelecetedList: null,
+                                    canEndSelectCondition: null,
+                                    maxCount: maxCount,
+                                    canNoSelect: true,
+                                    canEndNotMax: false,
+                                    isShowOpponent: true,
+                                    selectCardCoroutine: SelectCardCoroutine1,
+                                    afterSelectCardCoroutine: null,
+                                    mode: SelectHandEffect.Mode.Custom,
+                                    cardEffect: activateClass);
+
+                                selectHandEffect.SetUpCustomMessage(
+                                    "Select 1 option card to use.",
+                                    "The opponent is selecting 1 option card to use.");
+                                selectHandEffect.SetUpCustomMessage_ShowCard("Used Card");
+
+                                yield return StartCoroutine(selectHandEffect.Activate());
+
+                                IEnumerator SelectCardCoroutine1(CardSource cardSource)
+                                {
+                                    selectedCards.Add(cardSource);
+
+                                    yield return null;
+                                }
+                            }
+
+                            if (selectedCards.Count >= 1)
+                            {
+                                yield return ContinuousController.instance.StartCoroutine(
+                                    CardEffectCommons.PlayOptionCards(
+                                        cardSources: selectedCards,
+                                        activateClass: activateClass,
+                                        payCost: false,
+                                        root: SelectCardEffect.Root.Hand
+                                    )
+                                );
+                            }
+                        }                   
+                    }
+                }
+            }
+            #endregion
+
+            return cardEffects;
+        }
+    }
+}

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Assets/CardEffect/EX7/Purple/BeelStarmon_EX7_059.cs.meta

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