|
|
@@ -0,0 +1,131 @@
|
|
|
+using System.Collections;
|
|
|
+using System.Collections.Generic;
|
|
|
+
|
|
|
+// Pegasusmon
|
|
|
+namespace DCGO.CardEffects.BT25
|
|
|
+{
|
|
|
+ public class BT25_037 : CEntity_Effect
|
|
|
+ {
|
|
|
+ public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
|
|
|
+ {
|
|
|
+ List<ICardEffect> cardEffects = new List<ICardEffect>();
|
|
|
+
|
|
|
+ #region Alternate Digivolutions
|
|
|
+ if (timing == EffectTiming.None)
|
|
|
+ {
|
|
|
+ bool PermanentCondition(Permanent targetPermanent)
|
|
|
+ {
|
|
|
+ return targetPermanent.TopCard.EqualsCardName("Patamon");
|
|
|
+ }
|
|
|
+
|
|
|
+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
|
|
|
+ }
|
|
|
+
|
|
|
+ if (timing == EffectTiming.None)
|
|
|
+ {
|
|
|
+ static bool PermanentCondition(Permanent targetPermanent)
|
|
|
+ {
|
|
|
+ return targetPermanent.TopCard.HasTSTraits;
|
|
|
+ }
|
|
|
+
|
|
|
+ cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 2, false, card, null, level: 3));
|
|
|
+ }
|
|
|
+ #endregion
|
|
|
+
|
|
|
+ #region Armor Purge
|
|
|
+ if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
|
|
|
+ {
|
|
|
+ cardEffects.Add(CardEffectFactory.ArmorPurgeEffect(card: card));
|
|
|
+ }
|
|
|
+ #endregion
|
|
|
+
|
|
|
+ #region Shared OP / WD
|
|
|
+ string SharedEffectName = "Add top sec to hand, then may place 1 traited card to top/bot sec";
|
|
|
+
|
|
|
+ CardEffectFactory.ActivateClassesForSharedEffects
|
|
|
+ (ref cardEffects, timing, card,
|
|
|
+ SharedEffectName,
|
|
|
+ SharedActivateCoroutine,
|
|
|
+ SharedEffectDescription,
|
|
|
+ optional: false,
|
|
|
+ onPlay: true,
|
|
|
+ whenDigivolving: true);
|
|
|
+
|
|
|
+ string SharedEffectDescription(string tag) => $"[{tag}] Add your top security card to the hand. Then, you may place 1 [Angel], [Archangel] [Three Great Angels] or [Iliad] trait Digimon card or 1 [TS] trait Tamer card from your hand as the top or bottom security card.";
|
|
|
+
|
|
|
+ bool CanSelectCardCondition(CardSource cardSource)
|
|
|
+ {
|
|
|
+ return (cardSource.IsDigimon
|
|
|
+ && (cardSource.EqualsTraits("Angel")
|
|
|
+ || cardSource.EqualsTraits("Archangel")
|
|
|
+ || cardSource.EqualsTraits("Three Great Angels")
|
|
|
+ || cardSource.EqualsTraits("Iliad")))
|
|
|
+ || (cardSource.IsTamer
|
|
|
+ && cardSource.HasTSTraits);
|
|
|
+ }
|
|
|
+
|
|
|
+ IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
|
|
|
+ {
|
|
|
+ if (card.Owner.SecurityCards.Count > 0)
|
|
|
+ {
|
|
|
+ CardSource topCard = card.Owner.SecurityCards[0];
|
|
|
+
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
|
|
|
+
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
|
|
|
+ player: card.Owner,
|
|
|
+ refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
|
|
|
+ activateClass).ReduceSecurity());
|
|
|
+ }
|
|
|
+
|
|
|
+ if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
|
|
|
+ {
|
|
|
+ SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
|
|
|
+
|
|
|
+ selectHandEffect.SetUp(
|
|
|
+ selectPlayer: card.Owner,
|
|
|
+ canTargetCondition: CanSelectCardCondition,
|
|
|
+ canTargetCondition_ByPreSelecetedList: null,
|
|
|
+ canEndSelectCondition: null,
|
|
|
+ maxCount: 1,
|
|
|
+ canNoSelect: true,
|
|
|
+ canEndNotMax: false,
|
|
|
+ isShowOpponent: true,
|
|
|
+ selectCardCoroutine: SelectCardCoroutine,
|
|
|
+ afterSelectCardCoroutine: null,
|
|
|
+ mode: SelectHandEffect.Mode.Custom,
|
|
|
+ cardEffect: activateClass);
|
|
|
+
|
|
|
+ selectHandEffect.SetUpCustomMessage("Select 1 card to place at the top or bottom of security.", "The opponent is selecting 1 card to place at the top or bottom of security.");
|
|
|
+ selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
|
|
|
+
|
|
|
+ yield return StartCoroutine(selectHandEffect.Activate());
|
|
|
+
|
|
|
+ IEnumerator SelectCardCoroutine(CardSource cardSource)
|
|
|
+ {
|
|
|
+ if (cardSource != null)
|
|
|
+ {
|
|
|
+ List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
|
|
|
+ {
|
|
|
+ new SelectionElement<bool>(message: $"Security Top", value : true, spriteIndex: 0),
|
|
|
+ new SelectionElement<bool>(message: $"Security Bottom", value : false, spriteIndex: 1),
|
|
|
+ };
|
|
|
+
|
|
|
+ string selectPlayerMessage = "Choose security position?";
|
|
|
+ string notSelectPlayerMessage = "The opponent is choosing security position";
|
|
|
+
|
|
|
+ GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
|
|
|
+ bool position = GManager.instance.userSelectionManager.SelectedBoolValue;
|
|
|
+
|
|
|
+ yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(cardSource, toTop: position));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ #endregion
|
|
|
+
|
|
|
+ return cardEffects;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|