fix unity loading too many menus?
@@ -1,10 +1,8 @@
using Photon.Pun;
-using System;
using System.Collections.Generic;
-using System.Collections;
using UnityEngine;
-using System.Linq;
+[AddComponentMenu("")]
public abstract partial class CEntity_Effect : MonoBehaviourPunCallbacks
{
public virtual List<ICardEffect> CardEffects(EffectTiming timing, CardSource cardSource)