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@@ -460,7 +460,7 @@ public class AutoProcessing : MonoBehaviourPunCallbacks
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IEnumerator DigimonLackDPProcess()
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{
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List<Permanent> LackPowerPermanents = GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer
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- .Map(player => player.GetFieldPermanents()
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+ .Map(player => player.GetBattleAreaPermanents()
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.Filter(IsDigimonLackDP)).Flat();
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if (LackPowerPermanents.Count >= 1)
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