using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OpeningButton : MonoBehaviour { [Header("Button Animator")] public Animator ButtonAnimator; [Header("選択表示オブジェクト")] public GameObject selectedObject; public void OnSelect() { if (selectedObject != null) { selectedObject.SetActive(true); ContinuousController.instance.PlaySE(Opening.instance.TitleButtonSE); } } public void OnExit() { if (selectedObject != null) { selectedObject.SetActive(false); } } }