using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectCommons { #region Player gains effect to change Digimon's DP public static IEnumerator ChangeDigimonDPPlayerEffect( Func permanentCondition, int changeValue, EffectDuration effectDuration, ICardEffect activateClass) { if (activateClass == null) yield break; if (activateClass.EffectSourceCard == null) yield break; if (changeValue == 0) yield break; CardSource card = activateClass.EffectSourceCard; bool isUpValue = changeValue > 0; bool PermanentCondition(Permanent permanent) { if (IsPermanentExistsOnBattleArea(permanent)) { if (!permanent.TopCard.CanNotBeAffected(activateClass)) { if (permanentCondition == null || permanentCondition(permanent)) { return true; } } } return false; } bool CanUseCondition() { return true; } ChangeDPClass changeDPClass = CardEffectFactory.ChangeDPStaticEffect( permanentCondition: PermanentCondition, changeValue: changeValue, isInheritedEffect: false, card: card, condition: CanUseCondition, effectName: null); AddEffectToPlayer(effectDuration: effectDuration, card: card, cardEffect: changeDPClass, timing: EffectTiming.None); foreach (Permanent permanent in GManager.instance.turnStateMachine.gameContext.PermanentsForTurnPlayer) { if (PermanentCondition(permanent)) { if (isUpValue) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateBuffEffect(permanent)); } else { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateDebuffEffect(permanent)); } } } } #endregion }