using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Static effect that can't be deleted public static CanNotBeDestroyedClass CanNotBeDestroyedStaticEffect(Func permanentCondition, bool isInheritedEffect, CardSource card, Func condition, string effectName) { CanNotBeDestroyedClass canNotBeDestroyedClass = new CanNotBeDestroyedClass(); canNotBeDestroyedClass.SetUpICardEffect(effectName, CanUseCondition, card); canNotBeDestroyedClass.SetUpCanNotBeDestroyedClass(permanentCondition: PermanentCondition); if (isInheritedEffect) { canNotBeDestroyedClass.SetIsInheritedEffect(true); } bool CanUseCondition(Hashtable hashtable) { return condition == null || condition(); } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if (!permanent.TopCard.CanNotBeAffected(canNotBeDestroyedClass)) { if (permanentCondition == null || permanentCondition(permanent)) { return true; } } } return false; } return canNotBeDestroyedClass; } #endregion }