using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Static effect of [Jamming] on oneself public static CanNotBeDestroyedByBattleClass JammingSelfStaticEffect(bool isInheritedEffect, CardSource card, Func condition, bool isLinkedEffect = false) { bool PermanentCondition(Permanent permanent) => permanent == card.PermanentOfThisCard(); bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (condition == null || condition()) { return true; } } return false; } return JammingStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition, isLinkedEffect: isLinkedEffect); } #endregion #region Static effect of [Jamming] public static CanNotBeDestroyedByBattleClass JammingStaticEffect(Func permanentCondition, bool isInheritedEffect, CardSource card, Func condition, bool isLinkedEffect = false) { string effectName = "Jamming"; bool CanUseCondition() { return condition == null || condition(); } bool CanNotBeDestroyedByBattleCondition(Permanent permanent, Permanent AttackingPermanent, Permanent DefendingPermanent, CardSource DefendingCard) { if (permanent == AttackingPermanent) { if (DefendingCard != null) { if (DefendingCard == GManager.instance.attackProcess.SecurityDigimon) { return true; } } } return false; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if (permanentCondition == null || permanentCondition(permanent)) { return true; } } return false; } return CanNotBeDestroyedByBattleStaticEffect( canNotBeDestroyedByBattleCondition: CanNotBeDestroyedByBattleCondition, permanentCondition: PermanentCondition, isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition, effectName: effectName, isLinkedEffect: isLinkedEffect ); } #endregion }