using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; using UnityEngine.Pool; public partial class CardEffectFactory { #region Trigger effect of [Retaliation] on oneself public static ICardEffect RetaliationSelfEffect(bool isInheritedEffect, CardSource card, Func condition, bool isLinkedEffect = false) { Permanent targetPermanent = card.PermanentOfThisCard() ?? new Permanent(new List() { card }); bool CanUseCondition() { if (condition == null || condition()) { return true; } return false; } return RetaliationEffect(targetPermanent: targetPermanent, isInheritedEffect: isInheritedEffect, condition: CanUseCondition, rootCardEffect: null, card, isLinkedEffect); } #endregion #region Trigger effect of [Retaliation] public static ActivateClass RetaliationEffect(Permanent targetPermanent, bool isInheritedEffect, Func condition, ICardEffect rootCardEffect, CardSource card, bool isLinkedEffect = false) { if (targetPermanent == null) return null; if (targetPermanent.TopCard == null) return null; if (card == null) return null; ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Retaliation", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, DataBase.RetaliationEffectDiscription()); activateClass.SetIsInheritedEffect(isInheritedEffect); activateClass.SetIsLinkedEffect(isLinkedEffect); if (rootCardEffect != null) { activateClass.SetIsInheritedEffect(false); activateClass.SetEffectSourcePermanent(targetPermanent); activateClass.SetRootCardEffect(rootCardEffect); } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, (permanent) => permanent.cardSources.Contains(targetPermanent.TopCard), activateClass)) { if (condition == null || condition()) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.CanActivateRetaliation(hashtable, activateClass); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { return CardEffectCommons.RetaliationProcess(_hashtable, activateClass); } return activateClass; } #endregion }