using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AutoLayout3D { [System.Serializable] public struct Padding { public Vector3 lower; public Vector3 upper; } public enum Direction { LowerToUpper, UpperToLower } public enum AxisOrder { XYZ, XZY, YXZ, YZX, ZXY, ZYX } public enum AxisAlignment { Upper, Middle, Lower } [System.Serializable] public struct Bool3 { public bool x, y, z; } public struct Int3 { public int x, y, z; } public enum ConstraintType { Flexible, FixedCellCount } [System.Serializable] public class Constraint { public ConstraintType constraintType = ConstraintType.Flexible; public int constraintCount = 1; } public abstract class LayoutGroup3D : LayoutElement3D { [Header(" ")] public Padding padding; protected List elementList = new List(); public abstract void UpdateLayout(); #if UNITY_EDITOR //update layout every frame only in editor private void Update() { //if (!Application.isPlaying) //update layout every frame only in edit mode UpdateLayout(); } #endif } }