using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CPlayerElement : MonoBehaviour { //For Room Information UI display public Text PlayerName; //PlayerName public Text IsReady; //standby state //For storing the roomname of the room entry button private string playername; //Function to set Room information from GetRoomList to RoomElement public void SetPlayerInfo(string _PlayerName, bool _IsReady) { //Obtain roomname for room entry button playername = _PlayerName; PlayerName.text = _PlayerName; if (_IsReady) { IsReady.text = LocalizeUtility. GetLocalizedString( EngMessage: "Ready", JpnMessage: "準備完了" ); IsReady.color = new Color32(53, 255, 4, 255); } else { IsReady.text = LocalizeUtility. GetLocalizedString( EngMessage: "Not Ready", JpnMessage: "準備中" ); IsReady.color = Color.red; } } }